
描述
[Animation Youtube]
https://www.youtube.com/watch?v=1JEv_8eFx-E
KnightSword Animation Set (106 Sequences)
This is a comprehensive animation pack containing 106 unique animation sequences, professionaly crafted by an experienced game animator with 11+ years of industry experience. This set is specifically designed for Knight Sword combat, featuring responsive and polished motions for both combat and non-combat scenarios.
The assets are built for Unreal Engine 4 and 5, rigged to the Epic-compatible skeleton, and are fully IK and Retarget ready.
Note on Preview Video: As an animator focused on high-quality motion, I prioritize the raw animation performance. The preview is a long-take sequence without heavy video editing to show the authentic flow of the motions.
▶ Combat Animations
Basic Locomotion & Traversal: Idle, Walk (Slow/Normal/Fast), Run, Sprint, Jump (Start/Loop/End), RunJump, SprintJump.
Lock-on Movement: Comprehensive 10-direction walk and 8-direction run for precise combat positioning.
Defensive & Reaction: Parrying, Guard (Start/Loop/End), Hit Reactions (Front/Back/Left/Right), Groggy (Start/Loop/End), Stun, Fall, Revive, and Die.
Combo Attacks: 5-step heavy basic attack sequence (includes recovery motions for each stage).
10 Specialized Knight Sword Skills:
Cure: Recovery/support skill animation.
Dash Attack: A fast forward attack for quickly closing the distance.
Mutilate: A powerful multi-hit slashing technique.
Pass Attack: A swift passing strike while moving through the target.
Shouting: A battle cry animation for buffs or intimidation.
Slash: A standard powerful slashing attack.
Smash: A heavy downward smashing strike.
Spin Attack: A spinning area attack that hits surrounding enemies.
Stab: A precise forward thrust for focused damage.
Straight Cut: A clean, direct vertical sword slash.
Transitions: Seamless blending between Combat and Normal states.
▶ Non-Combat & Utility Animations
Social & Emote: Angry stance, Appearance/Intro, Sit (Start/Loop/End), and Talk.
Interaction & Environment: Climbing (Start/Idle/Up/Down/End) and Heavy Door Opening.
Normal Locomotion: Relaxed Walk, Run, Sprint, and Jump variations.
▶ Technical Specifications
• Total Animations: 106 Sequences
• Skeleton: UE4 Default (Epic) Skeleton
• UE5 Compatible: Yes (via retargeting)
• Animation Types: Root Motion & In-Place
• Weapon Setup: Includes weapon_r socket/bone data (weapon mesh not included)
• Ideal for: Action RPGs, Soulslike games, Medieval Fantasy games
▶ Integration Notes
Socket Requirement: Ensure your character has a weapon_r socket for proper sword alignment.
UE5 Support: Currently optimized for UE4 rigging. An updated IK Rig for native UE5 support is under development and will be provided in a future update.
Naming Convention: Assets use a consistent Knight Sword naming convention for easy identification and integration. these are identical sequences reflecting the version history within the engine.
Contact & Support For any technical inquiries or support, please feel free to reach out: Email: [email protected]




