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Multimedia 1 para anuncio One-Handed Sword Action RPG Animation Pack
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Descripción

[Animation Youtube]

https://www.youtube.com/watch?v=1JEv_8eFx-E

KnightSword Animation Set (106 Sequences)

This is a comprehensive animation pack containing 106 unique animation sequences, professionaly crafted by an experienced game animator with 11+ years of industry experience. This set is specifically designed for Knight Sword combat, featuring responsive and polished motions for both combat and non-combat scenarios.

The assets are built for Unreal Engine 4 and 5, rigged to the Epic-compatible skeleton, and are fully IK and Retarget ready.

Note on Preview Video: As an animator focused on high-quality motion, I prioritize the raw animation performance. The preview is a long-take sequence without heavy video editing to show the authentic flow of the motions.

▶ Combat Animations

  • Basic Locomotion & Traversal: Idle, Walk (Slow/Normal/Fast), Run, Sprint, Jump (Start/Loop/End), RunJump, SprintJump.

  • Lock-on Movement: Comprehensive 10-direction walk and 8-direction run for precise combat positioning.

  • Defensive & Reaction: Parrying, Guard (Start/Loop/End), Hit Reactions (Front/Back/Left/Right), Groggy (Start/Loop/End), Stun, Fall, Revive, and Die.

  • Combo Attacks: 5-step heavy basic attack sequence (includes recovery motions for each stage).

  • 10 Specialized Knight Sword Skills:

    • Cure: Recovery/support skill animation.

    • Dash Attack: A fast forward attack for quickly closing the distance.

    • Mutilate: A powerful multi-hit slashing technique.

    • Pass Attack: A swift passing strike while moving through the target.

    • Shouting: A battle cry animation for buffs or intimidation.

    • Slash: A standard powerful slashing attack.

    • Smash: A heavy downward smashing strike.

    • Spin Attack: A spinning area attack that hits surrounding enemies.

    • Stab: A precise forward thrust for focused damage.

    • Straight Cut: A clean, direct vertical sword slash.

  • Transitions: Seamless blending between Combat and Normal states.

▶ Non-Combat & Utility Animations

  • Social & Emote: Angry stance, Appearance/Intro, Sit (Start/Loop/End), and Talk.

  • Interaction & Environment: Climbing (Start/Idle/Up/Down/End) and Heavy Door Opening.

  • Normal Locomotion: Relaxed Walk, Run, Sprint, and Jump variations.

▶ Technical Specifications
• Total Animations: 106 Sequences
• Skeleton: UE4 Default (Epic) Skeleton
• UE5 Compatible: Yes (via retargeting)
• Animation Types: Root Motion & In-Place
• Weapon Setup: Includes weapon_r socket/bone data (weapon mesh not included)
• Ideal for: Action RPGs, Soulslike games, Medieval Fantasy games

▶ Integration Notes

  • Socket Requirement: Ensure your character has a weapon_r socket for proper sword alignment.

  • UE5 Support: Currently optimized for UE4 rigging. An updated IK Rig for native UE5 support is under development and will be provided in a future update.

  • Naming Convention: Assets use a consistent Knight Sword naming convention for easy identification and integration. these are identical sequences reflecting the version history within the engine.

Contact & Support For any technical inquiries or support, please feel free to reach out: Email: [email protected]

Formatos incluidos