
Description
INTRODUCTION
Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 1/16 of it, the mountains. Experience the breathtaking realism of Frosthölm's mountains, meticulously crafted with fine details, polished textures, and lifelike precision for high-end productions seeking true immersion.
Explore the entirety of Frosthölm Mountains in this complete showcase featuring all graphic styles and landscapes.
Discover the essence of the realistic style with this focused, concise preview video.
Want to see more about this vast world? Discover additional features and styles.
Have questions or feedback? Feel free to get in touch, I'm here to help!
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FEATURES
⛰️ Assets ⛰️
This part of the product targets the mountains of this world. You'll find 4 variants for each of the 4 mountain types in the form of static mesh, including :
Classic : more recurring shapes, such as triangles.
Bulk : Bigger, blocky shapes that contain lots of snow.
Terraced : Staircase shapes, which make platforms.
Peak : Fine shapes, more for peaks and aggressive angles.
🧶 Materials 🧶
For materials, each mountain contains its own materials instances (snow, cliff and outcrop), which means you can readjust parameters such as :
Snow :
Global Snow Ambiant Occlusion Color, Power and Range.
Glacier Power and Range
Choice of the primary snow Material (4 variants).
Control of the textures Occlusion, Emissive, Opacity and Size.
Cliff :
Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.
Choice of the primary Cliff Material (4 variants).
Choice of the secondary Cliff Material (4 variants).
Snow amount on the cliff and angle.
Control of the textures Occlusion, Emissive, Opacity and Size.
Outcrop :
Ice Ambiant Occlusion Power and Concave Luminosity.
Snow amount on the ice and angle.
Choice of the primary Snow Material (4 variants).
Control of the textures Occlusion, Emissive, Opacity and Size.
🖌️ Brushes 🖌️
In case you'd also like to create heightmaps, each of the mountains also has its own brush version.
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