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Realistic Animated Carrion Crow 제품 등록을 위한 미디어 1개

설명

Please look at the videos below, you can see the animations and how it works in different software.

All animations in a rendered video:

https://youtu.be/GtjHGuT02GA

Maya:

https://youtu.be/Ws8Whe32ejA

3DS Max:

https://youtu.be/OmBfizu2_5g

Cinema4D:

https://youtu.be/KI6uvzZHlu0

Blender:

https://youtu.be/vJUP1yCT9IY

Unity:

https://youtu.be/nEOQoOIHdcc

UnrealEngine:

https://youtu.be/Nkmo34ekMB8

inspection in the Sketchfab:

Sketchfab Viewer

LOD information (count, number of levels)

  • Polygons_LOD0: 36,699 (Verts_LOD0: 58,758)

  • Polygons_LOD1: 14,540 (Verts_LOD1: 14,750)

  • Polygons_LOD2: 7,388 (Verts_LOD2: 7,497)

  • Polygons_LOD3: 2,260 (Verts_LOD3: 2,387)

high-resolution (4k) PBR textures

  • Diffuse map

  • Normal map

  • AO map

  • Specular map

  • Roughness map

  • Alpha map

Available Formats:

  • Maya 2024 (Arnold Material)

  • 3DS-Max 2024 (Arnold Material + Default Physic Material)

  • Cinema4D 2023 (Standard Material)

  • Blender 4.0 (Cycles Material)

  • FBX

  • Collada Dae

  • Unreal Engine 5.4.2

  • Unity 2022.3.10 (with a C# controller script)

34 different animations. List of the animations and the frames(30 fps):

  • walking: 2-65

  • running: 67-94

  • hopping: 96-10

  • startFlying: 111-137

  • soaring: 138-153

  • soaringToFlyingTransition:154-169

  • flying: 170-185

  • gliding(GlidingWithTransitionFromFlying): 186-365

  • gliding(notFlapping): 195-355

  • gettingHit_Part1_DyingInTheAir: 366-397

  • gettingHit_Part2_Falling: 398-411

  • gettingHit_Part3_HittingTheFloor: 412-455

  • flyingTransitionToDescending: 457-472

  • descending: 473-488landing: 489-525

  • jumping: 525-543

  • eating: 544-706

  • drinkingWater:707-800

  • cawing: 801-880

  • pooping: 881-978

  • lookingAround: 979-1208

  • yawning: 1209-1247

  • sleeping_Part1_tendingToSleep: 1248-1440

  • sleeping_Part2_loopSleeping: 1440-1480

  • sleeping_Part3_wakingUp: 1481-1523

  • stretching: 1524-1582

  • cleaningItsWing: 1583-1646

  • cleaningBackFeathers: 1647-1742

  • cleaningChestFeathers: 1743-1860

  • cleaningBeakWithFoot : 1861-2000

  • attacking: 2001-2030

  • gettingHit_DyingOnTheGround: 2031-2069

  • dancing: 2073-2293//(2070-2306)

  • flying_TurningLeft: 2310-2325

  • flying_TurningRight: 2328-2343

  • gliding_TurningLeft: 2345-2505

  • gliding_TurningRight: 2507-2667

The model is rigged, but it hasn't rigged controllers, if you need to create some new animations or edit current animations, you can do it by the joints (armatures).

I made all the animations the same way.

Don't hesitate to get in touch with me if you need any help.

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