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Media 1 for listing Kitsune Yuna

Description

🔥 Kitsune Yuna


3D model of a cute girl in a long dress. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy, RPG, or dress-up game.

Renders are made is Marmoset Toolbag 3

The Asian-themed environment assets in the background are not included.


🎬 VIDEO PREVIEW: 🔗 https://youtu.be/5WauIxyuFMw

Support me on Patreon and claim discounts: 🔗 https://www.patreon.com/idafaber

Social Links: 🔗 ArtStation | 🔗 Instagram | 🔗 YouTube | 🔗 LinkedIn 


👑 Key Features

🌟 Completely modular

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Adjustable body parts

🌟 Easy Color Change





📋 Polycount | The Character does not have LOD system



Kitsune Yuna

🈯️ Faces 83422 ❎ Tris 162246 ✳️ Verts 102526


Kitsune Yuna (without tail and fox ears)

🈯️ Faces 56854 ❎ Tris 109110 ✳️ Verts 64288


Kitsune Yuna (nude with tail and fox ears)

🈯️ Faces 70368 ❎ Tris 137608 ✳️ Verts 87957





⚙️ Rig


This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones 🔗here >


Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game





😡 Blendshapes


Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast, butt, and nail size, change hair length, and adjust the animal ear form. Knee morph targets are also included.





🔥 Different Outfits and Modularity


The model is completely modular, you can remove or add any part you want. 


🔰 Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

The sword from the pictures is not included. It is used for demonstration purposes only.


If you are using animations where legs are far away from each other like running animation, please use special bone dress_front and dress_back for the dress to avoid its intersection through the leg.





⚡️ And more!


⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts


A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.


⚔️ 4K Textures

🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 8 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes, Armor

🌟 Textures are packed for better optimization


⚔️ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included





• • • 🎓FAQ


Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.


Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.


Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info 🔗here > 


Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.


Q: Can I request customization? Are you available for commissions? 

A: Yes, send a letter to my e-mail 📧 idafaber3d@gmail.com


Thank you ~

Included formats

  • logo of Unreal Engine format

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