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Description

Procedural Utility Lines Made Easy

POLE & CABLE GENERATOR is a Blueprint-based procedural tool for creating complete utility pole and cable lines directly in Unreal Engine 5.
Documentation

The pack includes 10 unique utility pole mesh variants, allowing you to create varied and natural-looking pole lines without manually placing and configuring individual assets.

Draw a spline, set your spacing, choose your pole variants, and generate an entire line in seconds. The spline does not need to follow the terrain. With automatic ground placement, every pole can be positioned to the detected surface and randomly buried for a more natural result.

Key Features

  • 10 Unique Pole Mesh Variants
    A collection of 10 utility pole models ready to use with the generator, with weighted randomization for natural variation.

  • Spline-Based Generation
    Create pole lines along any spline with customizable spacing.

  • Automatic Ground Placement
    Automatically traces the ground and positions each pole relative to the detected surface. Add randomized Z offsets to bury poles deeper into the terrain.

  • Random Position Offset
    Add controlled horizontal randomness to avoid perfectly uniform pole placement.

  • Two Cable Generation Modes

    • Cable Component for physically simulated cables with natural dynamic sag.

    • Spline Mesh for a lightweight and performant solution suitable for large scenes and long cable lines.

  • Custom Cable Settings
    Control cable thickness, sag, segment length, and material.

  • Fully Procedural Workflow
    Modify the spline or settings and regenerate the entire system without manually repositioning individual poles and cables.

Simple Workflow

Draw Spline → Configure Settings → Generate

Create anything from a short roadside cable line to long utility networks across your environment.

Built for Unreal Engine 5.

Formats inclus