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File multimediali per l'articolo GKFogOfWar: 1

Descrizione

Dynamically draw a fog that hides part of the map, enemies are only revealed when the player or its allies see them.



Plug & Play

  • Ready to use GameMode, GameState, Controller and Character
  • Multi Team support

Fully Replicated

  • Conditional Replication for clients: Enemy actors are only replicated if it is visible
  • Cheat prevention: clients do not know about enemy actors until visible

Dynamic

  • Faction change
  • Vision Sharing
  • Obstacle
  • Unlimited Number of Teams

Fast C++ Implementation

  • Multi-threaded
  • Fully exposed to blueprints
  • Fully extendable in C++ and Blueprints
  • Stress tested with 500 pawn!

128 Height level

Configurable Fog Resolution

Examples included

  • Minimap
  • Full Playable demo

Formati inclusi