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Media 1 for listing Procedural Recoil Animation

Description

Overview:

Enhance your FPS/TPS game with a fully Blueprint-based procedural recoil system that dynamically adjusts weapon movement for a responsive and immersive shooting experience. This system eliminates the need for traditional animation sequences, allowing for real-time, spring-driven weapon reactions. Plus, it includes bullet casing ejections, ricochet effects, and impact logic for a complete shooting system.

The full procedural recoil system utilizes a spring-based motion instead of pre-animated sequences, ensuring realistic and adaptable weapon kickback that reacts dynamically to player actions. With customizable spring and damping settings, developers can fine-tune recoil stiffness, damping, mass, and velocity to create a wide range of shooting experiences tailored to different weapon types.

Weapons can be configured with recoil curves and fire rate control, allowing for precise adjustments to horizontal and vertical kickback via curve assets. Additionally, the system features procedural camera shake, where the camera naturally follows the recoil behavior for an immersive shooting experience.

For fine-tuned weapon handling, the system supports axis-specific recoil adjustments, enabling independent control over pitch, yaw, and roll for each weapon. Designed with multiplayer compatibility, all recoil and shooting effects are replicated.

A basic reload system is included as an example, demonstrating how to integrate reloading mechanics with the procedural recoil setup. The system is modular and expandable, making it easy to integrate with existing weapon systems and character setups.

This system functions seamlessly in both first-person and third-person perspectives, making it ideal for a variety of shooter genres, from realistic tactical FPS games to fast-paced arcade shooters. Whether you’re developing a military simulator or an arcade shooter, this recoil system will elevate your weapon mechanics with dynamic, spring-based recoil.

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