
Opis
The Easy Lock-on Targeting Component was designed to make the process of integrating a AAA quality targeting system into your game fast and easy. Simply add the component to any character, wire the inputs into the component, add a socket to the skeleton and hit play. The system will handle the rest. The system is also very flexible, and has many exposed variables that allow you to quickly and easily customize it to fit your specific needs. A must have for any combat system!
Demo Video:
https://www.youtube.com/watch?v=auLE3Sc9Y7A&ab_channel=Let%27sMakeSomeGames
Integration Guide Video:
Smooth target switching - Instead of snapping to a target, the system smoothly interpolates between them for a more enjoyable playing experience
Target looping - Option to have the system automatically loop around to the farthest opposite target if the end of the array has been reached
Face target or free roam - Option to make the player character face the target or remain free roaming while locked on
Obstacle checking - Option to disengage a target if an obstacle comes between the target and the player
Auto-target switching - Option to have the system automatically select a new target if the current target has been killed
Distance checking - System will automatically disengage if a target moves beyond the targeting range
Live target updating - The system automatically updates any new actors that enter the players targeting range. So there's no need to unlock and lock back on to target them
Distance Unlocking - If targets move outside of the players targeting range, the system will automatically unlock the target
Optimized for performance
Easy integration (integrate into any existing project in less than 3 minutes)
Modularity - The system can lock onto any actor that holds the component and has a skeletal mesh
Join the discord channel for support:






