
Description
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The Ghost Replay System records a player's movement and animation state during gameplay and replays it on a separate "ghost" character. The replay is based on sampled transforms instead of continuous recording, making it lightweight and deterministic.
Key Features:
- Lightweight transform-based replay recording
- Smooth interpolated ghost playback
- Records transform, timestamps, and falling state
- Animation-ready speed, velocity, and falling variables
- Configurable sampling intervals
- Modular recording and playback components
- Low memory footprint suitable for long recordings
- Easy integration with existing character blueprints
- Extendable replay data structure for custom animation variables
- Suitable for racing ghosts, tutorials, and time trial systems





