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Media 1 for listing Abandoned Hong-Kong

Description

ABANDONED HONG-KONG — URBAN ENVIRONMENT

Explore a weathered, densely built urban environment inspired by old Hong Kong. Combine the assembled demonstration scene with an organized library of architecture, street details, utilities, signage and everyday props for concept art, cinematics and real-time environment work.

For questions and propositions write to: [email protected]

Concept art 1 · Concept art 2 · Overview

Included Assets

  • 834 Unreal static meshes and 182 Blueprint assembly presets with descriptive English names.

  • Architecture, building sections, doors, windows, pavement, street props, signs, cables and utility details.

  • Three Unreal maps: L_HongKong_Demo, L_HongKong_SourceLibrary and L_HongKong_Overview.

  • Overview library arranged into 36 groups, with 182 presets and 284 standalone mesh placements.

  • Blender 5.1 source scene with packed textures, a separate Textures folder and 442 named asset catalog entries.

Technical Details

  • Unreal Engine asset package built in UE 5.5. Validated in UE 5.5 and UE 5.8.3 on Windows / DirectX 12 / Shader Model 6.

  • 124 Unreal textures up to 4096 pixels, 11 materials and 41 material instances.

  • Lumen, dynamic lighting and Virtual Shadow Maps in the demonstration configuration. Static lighting is disabled; no baked-lighting result is supplied.

  • 433 meshes retain Nanite; 398 simple meshes use conventional geometry. Three translucent fabric meshes include the original LOD0 and three reduced distance LODs.

  • Generated lightmap UV channel 1 on all 834 Unreal meshes. Source texture UVs use channel 0.

  • Double-sided complex-as-simple collision for static scenery. Paper litter, poster cards and cables are non-blocking.

  • Physics simulation requires purpose-built simple or convex collision. Review navigation and performance for your target application.

  • No project plugin dependencies are required. Authoring helper plugins are disabled in the delivered project.

  • Blender source retains full-resolution geometry; Unreal distance LODs are provided in the Unreal package.

Updated Asset Organization

  • English semantic names, reviewed pivots and compensating preset transforms.

  • Corrected asset catalog assignments and cleared invalid legacy texture references.

  • Preserved original LOD0 geometry, preset layouts and map transforms during the optimization pass.

  • English usage guide with migration, lighting, collision and Blender Asset Library instructions.

This is a detailed assembled environment library. Universal grid snapping and a fixed frame-rate target are not promised. Platform validation was performed on Windows; other platforms have not been tested.

Read the Hong Kong User Guide

Included formats