
Description
Please note that trees from the 'Broadleaf Trees Biome' were also used for the playable demo, videos and some example images!
You can find more information on the images!
The assets 'Maple Trees Biome' and 'Broadleaf Trees Biome' contain different tree meshes. The rest of the content (grass / plant vegetation, landscape materials) is the same!
Both assets together make your forest look even more realistic!
Best offer: The Big Forest Pack contains the Broadleaf + Maple Trees Biome as well as countless additional trees + lots of bonus content!
April 25, 2025:
Update 1.3
Example map from the free playable demo has been added
additional 'low poly' leaf meshes added.
Trees now only use a single material instead of several (low poly)
🎬Gameplay A (2025) (Please note: Shows Broadleaf + Maple Trees Biome)
🎬Gameplay B (2025) (Please note: Shows Broadleaf + Maple Trees Biome)
Watch the broadleaf trees tutorial in which all the important functions are explained in detail.
This high-quality environment contains 14 different trees with ultra realistic Pivot Painter 2 wind, small plants and some grass.
Choose between summer, autumn and winter tree version.
You have various options to configure the wind, wind direction and more.
All wind trees are high poly opaque nanite meshes!
The bark texture can be replaced with a custom texture (e.g. megascans texture) for each tree!
Perfect for high quality virtual production and cinematics!
UE5.4: Required disk space: 6 GB
Without cache files!
Current Minimum Specs:
12-Cores CPU @ 3.4 GHz
32 GB RAM
Nvidia RTX 3070 Ti
At least 10GB of VRAM
Current Recommended Specs:
16-Core CPU @ 3.6 GHz
64 GB RAM
Nvidia RTX 4080
This asset is designed to be used with Upscaling and Frame Generation.
This asset features true Next-Gen graphics and advanced features, which require a capable PC.
If performance issues persist, it could mean your system doesn't meet the necessary specifications for Nanite Foliage, Lumen Lighting, Hardware Ray Tracing and Virtual Shadows.
The maps also use the following commands:
r.RayTracing.ForceAllRayTracingEffects -1
r.RayTracing.Geometry.LandscapeGrass 1
r.lumen.hardwareraytracing 1
r.raytracing.nanite.mode 1
These are used automatically when you start 'play' mode!
When opening the map for the first time, it can take a long time to load. This is because UE has to create 'cache' files of all contained tree meshes when loading for the first time! After the map has been loaded once, it opens after a few seconds when it is loaded again.