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Descripción

A complete abandoned Soviet amusement park—use the finished location or rebuild it from the included assets.

Abandoned Amusement Park Environment Kit is a large-scale environment pack and modular construction kit for Unreal Engine 5.6+. Delivered as a Complete Project, it includes fully assembled Day and Night maps, 466 Static Meshes, 16 unique attractions, park architecture, props, foliage, decals, Blueprint tools, Niagara VFX, and environmental audio.

The art direction transforms childhood nostalgia into unease, combining faded Soviet architecture and graphic design with rusted attractions, overgrown paths, abandoned toys, and cheerful mascots weathered by time. Lighting and set dressing can shift the environment from melancholic exploration to horror, mystery, or post-apocalyptic ruin.

TRAILER 4K | DEMO BUILD | DOCUMENTATION | DISCORD SUPPORT | INSTAGRAM

FROM LANDMARK ATTRACTIONS TO GROUND-LEVEL DETAIL

The 16 attractions establish the park’s skyline and primary landmarks. At ground level, the pack includes separate ride elements, entrance structures, a café, ticket booths, kiosks, a food truck, a shooting gallery, playground equipment, fences, queue barriers, benches, signs, advertising elements, decorative animal statues, mascots, toys, furniture, litter, and smaller storytelling props.

Together, these assets support wide establishing shots, detailed points of interest, and close-range first- or third-person exploration.

CUSTOMIZATION & WORKFLOW

  • Change the park’s condition and mood: Material Instances provide controls for texture and color variation, wear, dirt, wetness, roughness, emissive details, UV scale, vegetation wind, water, glass, and more.

  • Build repeated structures faster: Blueprint tools place fences, rails, and other modular objects along a chosen path, create variations of repeated props, and add extra collision where needed.

  • Set the level of overgrowth: Combine 16 tree models, 14 grass models, 6 bush models, ivy, fallen leaves, and additional foliage assets to create maintained, neglected, or heavily reclaimed areas.

  • Layer in age and environmental storytelling: Decals cover cracks, stains, dirt, damage, faded posters, markings, drawings, writing, litter, puddles, and wet surfaces. Size, projection depth, fade, color, opacity, and draw order can be adjusted per Decal Actor.

  • Add atmosphere and sound: Niagara effects add dust, flies, falling leaves, fire, and smoke. The audio library covers weather, insects, fire, birds, and distant animals, with prepared MetaSound Sources, attenuation, reverb, and concurrency presets.

The main controls are exposed through Material Instances and the Details panel. No Master Material or Blueprint graph editing is required.

WHAT’S INCLUDED

  • 466 Static Meshes

  • 16 unique attractions

  • 5 Blueprint Actors + 3 supporting Enums

  • 30 Materials + 352 Material Instances

  • 118 decal Material Instances: 99 standard decals + 19 puddles

  • 88 Foliage Type presets using 86 unique source meshes

  • 10 Niagara Systems + 1 Niagara Emitter

  • 7 Geometry Cache animations

  • 37 audio assets: 18 Sound Waves, 10 MetaSound Sources, 6 attenuation presets, 2 reverb presets, and 1 concurrency preset

  • 727 Texture2D assets

  • 5 HDRI TextureCube assets used in the demo scenes

  • 3 maps: Day, Night, and Preview

DOCUMENTATION

Detailed documentation is included in 14 languages:

English, Simplified Chinese, Russian, Spanish, German, Turkish, French, Brazilian Portuguese, Japanese, Korean, Polish, Italian, Dutch, Ukrainian

RENDERING & COMPATIBILITY

  • Built for Unreal Engine 5.6+

  • Delivered as a Complete Project

  • Supports Lumen and Nanite

  • Uses fully dynamic lighting

  • Hardware Ray Tracing is not required for the supplied setup

  • No third-party plugins or custom C++ are required

  • Assets can be migrated into another Unreal Engine project

IMPORTANT INFORMATION
  • Attractions: Supplied as environment assets; ready-made ride gameplay and control systems are not included.

  • Audio: Supplied as a library for manual placement or Blueprint playback.

  • Volumetric Fog: The screenshots, trailer, and demo build use a separate volumetric fog asset. It is not included.

  • Collision: Disabled on some small and decorative objects in the prepared maps for optimization and easier scene editing. It can be enabled per object when needed.

  • Required Built-In Plugins: Niagara, Cable Component, Geometry Cache, MetaSound, and Enhanced Input. All are included with Unreal Engine.

Nanite Disclaimer: This product supports Nanite. For details and requirements, please refer to Epic’s official NANITE DOCUMENTATION

Lumen Disclaimer: This product is set up and showcased with Lumen. For details and requirements, please refer to Epic’s official LUMEN DOCUMENTATION

Formatos incluidos