
説明
Stop manually modeling complex terrain and instantly generate a brutalist, spiky shell that aggressively conforms to unseen topography, shifting and grinding like a heavy mechanical tide.
Core Features & Benefits:
Seamless Material Injection: Drop your heavy industrial or concrete shader into the Shell Material slot to instantly texture the entire array of extruded pillars without opening the node tree.
Dynamic Tectonic Frequency: Use the Topography Scale to effortlessly shift between massive, slow-rolling architectural hills and frantic, localized geometric grinding.
Hyper-Aggressive Displacement: Dictate the absolute maximum reach of your brutalist spikes with the Max Extrusion Depth, generating deep, heavy chasms on demand.
Architectural Taper Control: Command the structural silhouette of your extrusions using the Pillar Roof Mass—shift from perfectly straight concrete blocks (1.0) to heavy, tapered roofs (0.85), or even razor-sharp needles (0.0).
Infinite Mechanical Tide: Drive the relentless grinding sea using the Tide Speed parameter, mathematically sealing the tectonic cycle into a flawless kinetic loop.
Technical Specifications:
Requires Blender 5.1 or higher.
Procedural Geometry Nodes setup.
Seamless Looping Protocol: The kinetic tide is mathematically sealed by trigonometry. A Tide Speed of 0.628 guarantees a flawless loop over 300 frames (at 30 FPS). Any speed value resulting in a perfect multiple of Pi across your total timeline will successfully close the tectonic cycle.
Viewport Optimization: This asset utilizes modernized Blender 5.1 Raycast logic, recalculating the physical hit position of 10,000+ vertices every frame to conform the shell. If playback friction occurs on consumer hardware during scene assembly, temporarily lower the base Grid vertex count to restore real-time FPS.



