![Media 1 for listing Texture Channel Packer](https://media.fab.com/image_previews/gallery_images/4e5da50c-6f5f-4cb1-a2aa-b4fcd5d23a89/7f614ce5-a04a-4085-bc8a-c1f7361e6601.jpg)
Description
Texture channel packing tool allows to pack channels directly in Unreal Editor, without using other software.
Texture channel packing is a technique used to store multiple images in a single texture. This is done by assigning each image to a different channel of the texture. For example you can save the base color in R,G,B channels and roughness in Alpha, or store the normal map in R,G, roughness in B and specular in Alpha channel. Texture channel packing is commonly used in Unreal.
Example Use Cases:
- Pack: combine textures in 1 texture asset (example: AO, Roughness, Metallic textures->ORM)
- Repack: change the order of channels. (example: ORM -> RMO)
- Unpack: extract channels into separate assets (ORM -> AO, Roughness, Metallic texture assets)
- and other operations that rely on copying of texture channels
Features:
- Extract channels from any texture2d asset and pack them into a new texture
- Define output texture settings: compression, mip maps, srgb, filtering, etc.
- Can create multiple textures in one go
- Save presets for your packing scenarios
- Input patterns allow to drag and drop multiple input textures at once
Included formats
- versions