
描述
AVA EYE Cinematic is an Unreal Editor plugin for creating procedural eye, blink, gaze, and head/neck performance for MetaHuman characters directly in Sequencer.
Bring facial mocap and hand-keyed shots to life without destructively changing the source animation. AVA writes clearly labeled managed Control Rig sections, so you can generate, regenerate, compare, and clear its contribution at any time. When a shot is approved, BAKE AVA TO BASE CONTROLS bakes the AVA result to the standard MetaHuman Body and Face Control Rigs for normal downstream editing.
Key features
- Procedural saccades with artistic strength control.
- Independent Eye Darts for fixation-level micro eye motion.
- Free Gaze that works without Target Gaze.
- Viewport target, selected Actor, or Cine Camera gaze targeting.
- Animated target tracking, Smooth Pursuit, catch-up saccades, and world-lock compensation.
- Speaker and Listener gaze behavior.
- Smart Blink plus non-destructive replacement of existing mocap blinks.
- Eyelid Follow and optional facial micro detail.
- Procedural Head/Neck Idle and performance-driven speaker/listener head motion.
- Head/Eye Coordination for world-space targets.
- MetaHuman Body Control Rig and Unreal FK Control Rig head/neck support.
- Multi-character routing by Sequencer Face Binding.
- One-click Body and Face bake to MetaHuman base controls.
- Native dockable Unreal Editor interface.
Workflow
1. Open a Level Sequence containing a MetaHuman.
2. Open Tools > AVA EYE Cinematic.
3. Choose a preset and frame range, then enable the behaviors you need.
4. Generate, preview, regenerate, or clear AVA's managed layers.
5. Optionally bake the approved result to the standard MetaHuman base controls.
Compatibility and requirements
- Unreal Engine 5.8.x; built and validated with 5.8.2.
- Windows 64-bit.
- Unreal Editor / Sequencer workflow.
- Designed for the MetaHuman Face Control Rig.
- Optional head/neck output supports the MetaHuman Body Control Rig or Unreal FK Control Rig.
- Required built-in Unreal Engine plugins: Python Script Plugin, Control Rig, and Sequencer Scripting. AVA EYE Cinematic enables them automatically when the plugin is enabled.
- No external SDK, third-party Python package, account, subscription, or network connection is required by the plugin.
- This is the Editor / Sequencer edition. Runtime gameplay animation is not included.
Included documentation
English README file, Quick Start, User Guide, troubleshooting, technical requirements, release notes, copyright notice, and license notice are included.
Online user manual (English and Ukrainian): AVA EYE CINEMATIC User Manual · UE 5.8 · v1.1.1
Support: [email protected]
The MetaHuman character, sample scene, and Unreal Editor shown in the media gallery are used only to demonstrate the plugin and are not included. AVA EYE Cinematic is an independent product intended for use with MetaHuman in Unreal Engine and is not affiliated with or endorsed by Epic Games.


