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Waypoint Time Trial – Checkpoint Race System ilanı için 1. medya

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Waypoint Time Trial – Checkpoint Race System is a blueprint-based system for building time trial / checkpoint-style runs using a simple Point Transform array.
Instead of manually placing waypoint actors, you edit an array inside BP_WaypointsManager, and waypoints are generated automatically in the level.

Key Features
  • Auto-spawning waypoints from a single Point Transform array (editor-time, Construction Script).

  • Fast iteration: add/remove/reorder waypoints by editing array elements.

  • Waypoint progression follows array order (Index 0 → 1 → 2 …).

  • HUD integration: point counter automatically displays Current / Total (Total = array length).

  • Timer display (minutes / seconds / centiseconds) suitable for time trials.

  • Medal tier support (Gold / Silver / Bronze/Copper) with an easy-to-extend setup.

Includes example map for quick testing and understanding the workflow.

Quick Start
  1. Open the example map (or your own level).

  2. Place BP_WaypointsManager into the level.

  3. In BP_WaypointsManager → Point Transform (Array):

    • Add Element to create more waypoints.

    • Edit Location / Rotation of each element to move waypoints.

    • Array order defines the route (Index 0 → 1 → 2 …).

  4. Compile BP_WaypointsManager to refresh the generated waypoints.

  5. Play the level — the HUD will display 0 / N where N = Point Transform array length.

HUD Point Counter Logic

HUD format: Current / Total

Total is read automatically from Point Transform array length
So adding/removing transforms updates the HUD counter automatically.

If you find this asset useful, a Fab review would really help. Thank you!

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