
Description
VIDEO PREVIEW
Waypoint Time Trial – Checkpoint Race System is a blueprint-based system for building time trial / checkpoint-style runs using a simple Point Transform array.
Instead of manually placing waypoint actors, you edit an array inside BP_WaypointsManager, and waypoints are generated automatically in the level.
Key Features
Auto-spawning waypoints from a single Point Transform array (editor-time, Construction Script).
Fast iteration: add/remove/reorder waypoints by editing array elements.
Waypoint progression follows array order (Index 0 → 1 → 2 …).
HUD integration: point counter automatically displays Current / Total (Total = array length).
Timer display (minutes / seconds / centiseconds) suitable for time trials.
Medal tier support (Gold / Silver / Bronze/Copper) with an easy-to-extend setup.
Includes example map for quick testing and understanding the workflow.
Quick Start
Open the example map (or your own level).
Place BP_WaypointsManager into the level.
In BP_WaypointsManager → Point Transform (Array):
Add Element to create more waypoints.
Edit Location / Rotation of each element to move waypoints.
Array order defines the route (Index 0 → 1 → 2 …).
Compile BP_WaypointsManager to refresh the generated waypoints.
Play the level — the HUD will display 0 / N where N = Point Transform array length.
HUD Point Counter Logic
HUD format: Current / Total
Total is read automatically from Point Transform array length
So adding/removing transforms updates the HUD counter automatically.
If you find this asset useful, a Fab review would really help. Thank you!





