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الوسائط 1 للقائمة Graphics Toolkit

الوصف

Simple Graphics Toolkit is an easy-to-use Unreal Engine plugin for changing your game's graphics with a range of stylized and retro effects. Customize lighting, shadows, outlines, posterization, vertex jitter, atmosphere effects, and more from a single editor panel.

How to use

  1. Install the plugin in your project's Plugins folder.

  2. Open your project and let Unreal build the plugin.

  3. Open Tools → Graphics Setup.

  4. Adjust the settings and presets to create the look you want.

Most features work with no additional setup.

Graphics Presets

1990s

Early 2000s

Late 2000s

2010s

Xbox 360

PSX

PS2

GTA IV

GTA San Andreas

Lethal Company

Unreal Engine 5

Unreal Engine 4

Unreal Engine 3

Unreal Engine 2

Unreal Engine 1

What requires setup — and what doesn't

Zero setup: Shadows, Texture Quality, Global Illumination, Reflections,

Screen Percentage, Texture Max Size (all plain CVars) — and Shading Mode,

Outline, Artificial Vertex Jitter, Posterization (all live in the

auto-generated post-process material). Just use the panel.

Real Vertex Jitter is the one exception. True per-vertex clip-space

snapping can only happen in a material's vertex shader (World Position

Offset) — there's no engine-level override that can inject that into

arbitrary materials. To use it:

1. Create a Material Parameter Collection, add one scalar parameter named

exactly `VertexJitterAmount`.

2. Assign it to **Project Settings > Plugins > Graphics Toolkit >

ParameterCollection**.

3. In each material you want affected, add a Collection Parameter node

for `VertexJitterAmount` and wire it into a World Position Offset snap

function (quantize object-space or clip-space position to a grid sized

inversely by the amount).

Switch Vertex Jitter Type to Artificial any time to go back to zero-setup.

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