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出品Anime Characters low poly G1 Pack 1 | Teen Editionのメディア1

説明

📌Pack available 🚀

📌Fab pack Characters lowpoly pack 1 | Generation 1

📌Fab 👉Cody 👉Nina 👉Emily 👉Rio Misaki 👉Dan

Made in Blender version 4.0.2

📌Character polygons: 3,418 Triangles | 1,816 Verts

📌Rigged model: Yes ✔️

📌12 facials (For texture)

📌2 Materials x character (total 10 materials)

📌2 Textures x256 resolution x character (total 10 textures)

📌Lowpoly character

This set of low-poly 3D anime-style characters features three boys and two girls with pixel art textures and vibrant colors, capturing both a retro and modern aesthetic. The models were designed in Blender and stand out for their simplified yet expressive forms, making them ideal for video game or animation projects. The pixel art details bring their clothing and facial features to life, creating a dynamic and nostalgic look reminiscent of classic games. These characters offer a charming and colorful style, perfect for optimized scenarios.

Features:

  • Cody: Verts 1.960 | Triangles 3.748

  • Rio: Verts 2.418 | Triangles 4.506

  • Emily: Verts 2.163 | Triangles 4.097

  • Nina: Verts 2.242 | Triangles 4.504

  • Dan: Verts 2.103 | Triangles 3.908

Important Information About the Character

The character model is made up of several separate objects within Blender: the main body, the eyes (left and right), and the mouth. This separation is intentional and allows for more precise control over facial expressions using the UVWarp modifier. In this setup, facial features (such as the mouth and eyes) are not modeled in 3D but are instead part of a 2D texture on the face. The UVWarp modifier allows facial expressions to change by moving a specific bone in the rig, which shifts the UV coordinates and reveals different parts of the texture on the face.

This setup is optimized for use within Blender, taking advantage of its modifier system and rigging tools. However, compatibility with other software may vary. For example, when importing the model into Unreal Engine, the separate objects may be automatically merged into a single mesh. Even so, the character will still function correctly, and you won’t need to manually join the parts—although some Blender-specific features, such as the UVWarp modifier, may not carry over.

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