
Description
Tutorial: Gaussian Splatting Plugin | GSX Shadows Tutorial
Real-time VFX & Shadow Projection for Gaussian Splatting in Unreal Engine 5
GSX Shadows is a specialized Gaussian Splatting-based VFX framework designed to integrate with Niagara, runtime lighting, and point cloud rendering.
đź› Key Features
âś… VFX-Driven: Enables dynamic player position tracking and Low-Frequency Oscillation (LFO) for animated effects.
âś… Runtime Directional Light Shadows: Supports real-time shadow casting from directional lights for Gaussian Splatting-based objects.
âś… Point Cloud Support: Import PLY files and convert them into point clouds with full material, texture, and Niagara integration.
âś… Drag & Drop Workflow: Simply drop a .ply file into Unreal Engine, and GSX Shadows will generate materials, textures, and a Niagara system automatically.
âś… Preconfigured Sample Effects: Includes two sample Niagara-based effects demonstrating Gaussian Splatting integration.
System Requirements:
GPU with DirectX 12 support required.
Make sure Niagara Visual Effect is turned on in the plugin window
Limitations:
No VR support yet.
No shadows from point lights, rect lights, or spotlights.
No crop feature support
Supports up to 1024 Ă— 1024 million Gaussians.
Ray tracing does not work with translucent materials (such as the Gaussian Splat Niagara system).
Compositing multiple Gaussian Splatting scenes may cause incorrect object rendering order.



















