
Beschreibung
📧 Support Email: [email protected]
ℹ️ Versions: V.1.0 for UE5.3, UE5.2 & UE5.1
TEMPORARILY REMOVED FROM THE MARKETPLACE DUE TO A GROWING NUMBER OF CRASH REPORTS. IT WILL BE AVAILABLE AGAIN WHEN EVERYTHING IS FIXED. YOU CAN ASK FOR A REFUND VIA MAIL OR DISCORD IF YOU COME ACROSS AN ISSUE.
❗Info
We are suddenly experiencing a high amount of reports about the stability of this product. We will 100% refund you the product if something doesn't work as you expect (Random crashes, crashes when you do a specific thing, …). Note: Please be sure to read the known restrictions below.
A new test
🔥 About
Run heavy tasks and improve the performance of your games by using this multi thread plugin. This plugin allows you to execute any blueprint code in another thread, so it doesn't take away performance from your main thread your game/application runs on.
💯 Reviews
⭐⭐⭐⭐⭐ Great Asset!
“It really helps with improving performance. Thank you”
By User-ff56bc26ab on October 20, 2023 8:45 PM
⚠️ Currently Known Restrictions
You can't create widgets in another thread
While in another thread, you can't add static meshes, Niagara particle systems or create blueprints for example
While in another thread, you can't use nodes such as “Get All Actors with Tag” as these try to grab information from the main thread, which isn't possible while multi threading
Using a delay while multi threading will run your code in the main thread!
Doesn't work in editor for most cases
Note: Do not run this function while it is still processing another task. You can prevent this with the gate node and only open it when the last task is finished.
We cannot 100% grant that it works with anything as there are too many possibilities
🆕 Changelog
Version 1.0
Initial release with 1 node



