
Description
Introducing MIRAEL — a photorealistic, fully rigged female sci-fi character with signature eyewear. A streetwise citizen from a distant sci-fi settlement, wrapped in rugged fabrics and concealed behind tinted, futuristic eyewear. Whether she’s a marketplace merchant, resistance informant, background extra, or a mysterious NPC hiding her identity, MIRAEL is designed with modularity and realism in mind. Her layered garments, asymmetrical styling, and masked features make her the perfect fit for crowded city alleys, barren desert camps, or off-world urban sprawls.
MIRAEL was designed to populate futuristic cities with grounded, believable characters. Her headwrap and visor nod to both traditional desert attire and speculative sci-fi tech. By hiding her eyes completely, MIRAEL invites curiosity — she’s a silhouette with secrets, offering strong narrative potential whether used as a background extra or as a mysterious quest-giver in your story.
Optimized for Unreal Engine 5.4+, this asset is fully rigged and animation-ready — making it a plug-and-play solution for real-time and cinematic pipelines alike.
Asset Overview: https://youtu.be/W8ngVDGuaBU
*Important:
Metahuman Plugins must be enabled in project settings
LiveLink must be enabled
LiveLinkControlRig must be enabled
AppleARKitSupport must be enabled
HairStrands must be enabled
“Virtual Texture” must be enabled in project settings
Asset Features:
Built for UE 5.4+
High Quality and Optimized for real-time rendering
Photorealistic Character Design – Cloth-wrapped silhouette, high-res sci-fi eyewear, face mask, and detailed layered clothing
Original Concept – Opaque visor conceals eyes completely, enhancing character mystery and narrative intrigue
Control Rig
Fully Rigged & Animated
Walk, Run, and Idle Animations Included
Variation with Custom Material
Cloth Physics
Additional Formats Included – ztl, Substance
Intended Use – Games, cinematics, trailers, AR/VR experiences, concept previs, and so much more!
*Additional Files Included:
Substance
Ztl















