
Descrizione
Black Iron Spine Studios
Overview
Juggernaut is a dark-fantasy undead character. Heavy armour, crimson essence and an intentionally fractured face lit from within. Includes custom skeletal rigging, a full-skeleton FK Control Rig, four mesh LODs, PBR textures and animated essence materials.
Features
Heavy armour, crimson essence and an intentionally fractured face lit from within.
119-bone custom skeleton and 119 editable FK transform controls per character, with Forwards and Backwards Solve.
How buyer integration works
Open the supplied Unreal Engine project, then migrate the BISDraugrCollection content folder into your game using Unreal's Migrate command. Enable the built-in Control Rig plugin. Use the included retargeted example clips or your own licensed motions with an Animation Blueprint for the matching character skeleton. Apply the documented physics substepping settings after migration.
Included content
One skeletal mesh, one custom skeleton, one Physics Asset, one full-skeleton FK Control Rig and four mesh LODs, PBR textures, editable animated essence materials, an overview map with included animation demonstrations, geometry FBX source for all four LODs, source PBR textures, and an HTML/PDF buyer guide.
Included animation examples
26 character-specific retargeted Epic Games UE 5.8 template animation sequences (26 per character): idle, eight-direction walking and jogging, jump/fall/land, dash, wall jump and four unarmed attacks. The overview map has 26 separately labeled animation stations per character, plus a looping inspection composite. Each station plays its named clip when you press Play. Press Play to view the included examples, or open a clip under BISDraugrCollection/Animations. These are example motions, not a class-specific combat system or an original BIS animation library. See the exact inventory.
Custom bones and rigging
119 bones per character. Each uses its own custom Skeleton; these are not directly interchangeable with the Epic mannequin skeleton. Retargeted Epic examples do not change the hierarchy. The character-specific grouping bone is RIG_Juggernaut, RIG_Gravebinder or RIG_Runecaller. Retained custom auxiliary bones: cc_base_pelvis, cc_base_l_forearmtwist01, cc_base_l_forearmtwist02, cc_base_l_elbowsharebone, cc_base_l_upperarmtwist01, cc_base_l_upperarmtwist02, cc_base_facialbone, cc_base_jawroot, cc_base_tongue01, cc_base_tongue02, cc_base_tongue03, cc_base_teeth02, cc_base_r_eye, cc_base_l_eye, cc_base_upperjaw, cc_base_teeth01, cc_base_r_upperarmtwist01, cc_base_r_upperarmtwist02, cc_base_r_forearmtwist01, cc_base_r_forearmtwist02, cc_base_r_elbowsharebone, cc_base_l_ribstwist, cc_base_l_breast, cc_base_r_ribstwist, cc_base_r_breast, cc_base_l_toebasesharebone, cc_base_l_pinkytoe1, cc_base_l_ringtoe1, cc_base_l_midtoe1, cc_base_l_indextoe1, cc_base_l_bigtoe1, cc_base_l_calftwist01, cc_base_l_calftwist02, cc_base_l_kneesharebone, cc_base_l_thightwist01, cc_base_l_thightwist02, cc_base_r_thightwist01, cc_base_r_thightwist02, cc_base_r_pinkytoe1, cc_base_r_bigtoe1, cc_base_r_indextoe1, cc_base_r_midtoe1, cc_base_r_ringtoe1, cc_base_r_toebasesharebone, cc_base_r_kneesharebone, cc_base_r_calftwist01, cc_base_r_calftwist02. Seven IK-named helper bones are present; a limb IK solver and foot locking are not supplied. Complete bone names and parent hierarchy.
Technical information
Character asset version 1.0. 1 character; 1 full-skeleton FK Control Rig. 119 bones and 119 transform controls per character. Four mesh LOD levels (LOD0–LOD3). Base-color and normal textures: 4096 × 4096. Metallic and roughness textures: 2048 × 2048. Essence masks included. Skeletal Physics Assets supplied; gameplay collision and ragdoll activation are buyer-managed.
Triangle counts, LOD0 / LOD1 / LOD2 / LOD3:
Juggernaut: 188,174 / 94,078 / 47,034 / 23,510
First successful test
Open BISDraugrCollection.uproject in Unreal Engine 5.8. Inspect L_Juggernaut_Overview, enable real-time viewport updates to see the essence, and open CR_Juggernaut to pose controls in Forwards Solve.
Documentation
The download includes Docs/index.html and Docs/Draugr-Buyer-Guide.pdf with installation, migration, posing, reset, animation integration, material customization, LODs, physics, source editing and troubleshooting. Read the online buyer guide or download the full PDF before purchasing.
Compatibility and installation
Validated in Unreal Engine 5.8.3 on Windows using DX12/SM6. Built-in Control Rig plugin required and enabled. No external paid plugin or purchased animation pack is required. Other engines and platforms are not verified. These are custom skeletons, not the Epic mannequin skeleton.
Scope and limitations
The purchased RPG animations shown in the promotional videos are not included. The download includes 26 retargeted Epic template example animation sequences and one demonstration composite per character. Animated eye/body essence materials are included. No weapons, gameplay controllers, AI, combat/spell systems, external spell effects, Animation Blueprints, IK Retargeters, limb IK, automatic foot locking, cloth simulation or Blender project files are supplied. Character roles are visual themes, not implemented gameplay abilities. Textures are organized directly under BISDraugrCollection/Textures with a subfolder per supplied character.
FAQ
What does this individual product contain? Only Juggernaut. The Collection contains all three characters sold individually. All offers share the BISDraugrCollection asset namespace; back up customizations before combining downloads.
Can I use my own animations? Yes. Adapt or retarget them to each supplied skeleton and check scale, facing, feet and hands. No direct mannequin or Mixamo compatibility preset is claimed.
Are the thumbnail illustrations gameplay captures? No. They are promotional artwork. The demonstration video shows the actual character assets; the purchased RPG motions and private gameplay controls shown there are excluded. The separate included Epic example clips are listed in the buyer guide.
Planned updates
No future animation or feature delivery is promised.
Support
[email protected] — include the product name, engine version, relevant asset path and reproduction steps.
Studio website
