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Mega Stamina / Replicated, C++ ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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๐Ÿš€ MegaStamina - Professional RPG & Action Stamina System

MegaStamina is a high-performance, production-ready stamina framework. Designed to be modular, network-safe, and extremely efficient.

Stop wasting time with basic tutorials. MegaStamina gives you a complete, "plug-and-play" solution that works for RPGs, FPS, Survival games, and more.

๐Ÿ’Ž Why Choose MegaStamina?

Most stamina systems are just simple counters. MegaStamina is a complete gameplay framework:

  • โšก Zero-Tick Architecture: The system does NOT use Tick(). It uses efficient timers to save CPU performanceโ€”perfect for projects with many actors or mobile devices.

  • ๐ŸŒ Network-Ready (Predicted): Built for multiplayer from day one. Features Client Prediction so players never feel lag, while the Server keeps total authority.

  • ๐Ÿ’€ Stamina Debt System: Let players perform one last "dodge" even with 0 stamina. Stamina goes negative, and the player enters an "Exhausted" state with slower recovery.

  • ๐Ÿ›ก๏ธ Reservation System: "Lock" parts of the stamina bar for heavy armor, active auras, or channeled spells. It dynamically changes the usable maximum stamina.

  • ๐Ÿท๏ธ Native Gameplay Tags: Automatic state management using Unrealโ€™s Gameplay Tags (Exhausted, Regenerating, Infinite). Easily trigger UI or VFX based on these states.

  • โš–๏ธ Dynamic Cost Multiplier: Instantly adjust costs based on weight (Encumbrance), status effects (Fatigue), or difficulty settings.

๐Ÿ› ๏ธ Technical Features
  • Fully Modular: Add the component to any Actor (Player, AI, or even Vehicles).

  • Hybrid Max Stamina: Use internal values or bind to external RPG attributes (like Strength or Endurance) via delegates.

  • Exhaustion Hysteresis: Prevents "stuttering" movement by requiring a recovery threshold before the player can act again.

  • Save/Load Ready: Built-in system to save stamina state.

  • Multiplayer Replicated: All settings (Regen Rate, Delay, Multiplier) are automatically synced.

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