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Media 1 for listing M. Human Character Base Tool

Description

Character base tool built to get metahumans going by simply setting the MetahumanData object in the base character class. Constructor setup to detect male and female rigs. Skeleton has been setup to humanoid rig with animbp's dynamically loaded based upon the M_ or F_ object name detected.

Supported skeletal types are both Male and Female med skeleton types.UE5.5 - M. Human Character Base Tool Instructions

Included formats

  • logo of Unreal Engine format