Skip to content
Media 1 for listing DZG Menu System V1

Description

DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project - graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings and programming in a single Blueprint. The DZG Menu System V1 is completely documented, fully functional and only takes 3 simple steps to add into your game.

Showcase Video (UPDATED - 05/20/2023)

Instructional Video - 3 Simple Steps to Adding the Menu System to Your Game

Product Updates:

04/16/2025

  • Major update/improvement made to how the Graphic settings are applied and saved

09/11/2023

  • Highlighting of menu navigation buttons is now supported for gamepad and keyboard input

08/17/2023

  • BP_MainMenuUI, BP_InGamePauseMenuComponent: Changed [Add Mapping Context] node priority from 1 to 0 in order to not override any default Input Actions

  • WBP_MainMenu, WBP_InGamePauseMenu: Added [Set Show Mouse Cursor] node with Show Mouse Cursor set to false to ensure mouse is hidden when Input Mode is set to Game Only

06/02/2023

  • Verified menu system on UE 5.2

  • Changed directional Input Actions from Boolean to Axis 1D (Float)

  • Updated BP_InGamePauseMenuComponent to temporarily display key function when key is pressed.

04/15/2023

  • Gamepad Input Key Bindings now enabled

  • Display Resolution Selection Buttons are now enabled based on the player's desktop resolution (Corrects the issue where the display resolution was being set to a setting that the player's desktop resolution didn't support)

  • Pause key changed from the [TAB] key to the [P] key

  • Pause key can now be used to pause and unpause game

  • Added a customizable Credits widget to the Main Menu

  • Discontinued support for UE 4.23

  • Additional bug fixes and performance improvements

01/25/2023

  • Rebuilt to support UE 4.23-4.27, 5.0-5.1

  • Utilizes UE 5.1 Enhanced Input Action Mappings

12/23/2022

  • Graphic Settings: Added Vertical Sync (V-SYNC) Enablement

  • Key Binding Settings: Additional Key Bindings were added

Included formats