This package provides you with a system to quickly create drinking glass for your scene.
The system is comprised of a highly parameterized realistic master glass material that allows you to create several drinking glasses quickly.
>> New Update for UE 5.5 features Liquid fill Level and Liquid Bounciness, no fluid simulation required. <<
Combinations are defined using a Data Asset that the main BP_GlassWithDecal blueprint uses to quickly swap the glass/liquid mesh and border materials, normal and decal maps. The blueprint also allows you to change the fill level of each glass in the scene.
A sample showcase level is provided showing several combinations created using the system..