转至内容
商品 Optimization Tools plugin 的媒体 1
0 条评论

描述

📘 Documentation | 🚧 Roadmap | 🛠️ Devlog | ☕️ Discord Community

Plugin version: 1.5

12-12-2025 update: A demo plus a tutorial video will be released soon!

⭐ Example Project (requires the plugin): UE 5.7 or UE 5.4 (old version)

A Unique Plugin With Continuous Updates

Our plugin is one of the only affordable all-in-one optimization solutions for Unreal Engine on the Fab Marketplace.

Started as a Significance plugin, it has become a complete performance toolkit for Blueprint (or C++) Unreal Engine games.

It brings proven game-industry optimization techniques such as Significance, Actor Pools, Aggregation systems, and more.

Community-Driven Development

We use this plugin in our own projects and actively listen to community feedback 💌

Several features were added directly from user requests, such as Significance replication (v1.4), Async Trace (v1.3), and Aggregate Ticking (v1.2).

If you need a specific optimization feature, just ask! We’re open to adding more

6 Must-have Optimization Tools:

  • Significance System

    Dynamically prioritize Actors (single/multiplayer) by visibility or distance.

    Adjusts ticks, animations, and many other parameters to focus resources where it matters most.

  • Asynchronous Tasks:

    Run heavy logic (AI, procedural, etc.) off the GameThread.

    Fully Blueprint-ready via latent nodes or delegated events.

  • Asynchronous Trace:

    Execute collision and visibility traces in the background.

    Prevents FPS drops during AI perception checks or projectile paths, but does not completely replace the default Blueprint trace functions (see documentation).

  • Pool Ticking:

    Distribute Actor ticks across frames for a group of Actor, to smooth CPU/GPU load.

    Ideal for large crowds, NPCs, or background elements.

  • Aggregator Ticking:

    Combine similar Actor updates into shared ticks by ticking a single collection instead of each Actor individually, reducing redundancy.

    This type of optimization is especially effective at large scale.

    While not as precise in Blueprint as in C++, it provides a solid foundation to aggregate logic and share it across similar Actors.

  • Animation Update Rate:

    Control animation frequency directly in Blueprints.

    Optimize distant or low-priority SkeletalMeshes; We recommend leveraging Unreal Engine’s Animation Sharing Plugin and Animation Budget Allocator, which provide additional automation and efficiency in managing animation performance at scale.

包含格式