Beschreibung
A charming, game-ready stylized Bakeneko (Japanese cat spirit) character featuring an iconic shamisen on its back and a single dynamic tail (classic Bakeneko, not split-tailed Nekomata).
Includes custom rigging, animated eyelid blinking, locomotion animations, and a tuned physics asset.
Additional Files / Formats:
FBXs (2): Separate standalone FBX files (1 UE-compatible and 1 Unity-compatible)
Textures:
Character Body: 2048x2048 PNG files (T_bakeneko_BaseMap, T_bakeneko_Normal)
GLB AutoRigPro export
Converted GLB, glTF, and USDZ
Unreal Engine Project Info:
Playable Character: Ready-to-use Character Blueprint (BP_BakenekoCharacter), GameMode (BP_Bakeneko_GameMode), and Enhanced Input setup (Move, Sprint, Look, Jump).
Animations: 22 Animation Sequences + 1 Blend Space (BS_Bakeneko)
Locomotion / Movement:
A_Bakeneko_Walk
A_Bakeneko_Run
A_Bakeneko_Jump
A_Bakeneko_Fall_Loop
A_Bakeneko_Land
A_Bakeneko_Climb
Crouch & Crawl:
A_Bakeneko_Crouch
A_Bakeneko_Crouch_Walk
A_Bakeneko_Crawl
A_Bakeneko_Crawl_Idle
Combat, Damage & Reactions:
A_Bakeneko_Attack_double
A_Bakeneko_Attack_left
A_Bakeneko_DMG
A_Bakeneko_Fall_Sit
A_Bakeneko_Sit
Idles & Poses:
A_Bakeneko_Idle
A_Bakeneko_Idle_Looking (Automatic idle variety)
A_Bakeneko_T_Pose
Emotes & Gestures:
A_Bakeneko_Laughs
A_Bakeneko_Laughs_Idle
A_Bakeneko_Wave
A_Bakeneko_Yes
A_Bakeneko_No
Animation Blueprint: Gameplay Animation Blueprint (ABP_Bakeneko) with built-in idle variation logic and tail dynamics setup.
Stylized Physics Asset: Custom-tailored bouncy, non-collapsing ragdoll setup (PHYS_Bakeneko_PhysicsAsset).
Retargeting Ready: Includes IK Rig (IK_Bakeneko) for retargeting UE5 Mannequin (Manny / Quinn) animations.
Model Specifications:
Rigged: Yes
Rigged to Epic Skeleton: No (Custom Skeleton: SKEL_Bakeneko_Skeleton)
Morph Targets / Blendshapes: Yes (Eyelid Blinking only)
Vertex Count: 6,257
Triangle Count: 12,132 Triangles (6,086 Faces / 12,326 Edges)
Materials: 1 Material (M_Bakeneko)
Supported Platforms: Windows (64-bit)







