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الوصف

A charming, game-ready stylized Bakeneko (Japanese cat spirit) character featuring an iconic shamisen on its back and a single dynamic tail (classic Bakeneko, not split-tailed Nekomata).

Includes custom rigging, animated eyelid blinking, locomotion animations, and a tuned physics asset.

Additional Files / Formats:

  • FBXs (2): Separate standalone FBX files (1 UE-compatible and 1 Unity-compatible)

  • Textures:

    • Character Body: 2048x2048 PNG files (T_bakeneko_BaseMap, T_bakeneko_Normal)

  • GLB AutoRigPro export

  • Converted GLB, glTF, and USDZ

Unreal Engine Project Info:

  • Playable Character: Ready-to-use Character Blueprint (BP_BakenekoCharacter), GameMode (BP_Bakeneko_GameMode), and Enhanced Input setup (Move, Sprint, Look, Jump).

  • Animations: 22 Animation Sequences + 1 Blend Space (BS_Bakeneko)

    • Locomotion / Movement:

      • A_Bakeneko_Walk

      • A_Bakeneko_Run

      • A_Bakeneko_Jump

      • A_Bakeneko_Fall_Loop

      • A_Bakeneko_Land

      • A_Bakeneko_Climb

    • Crouch & Crawl:

      • A_Bakeneko_Crouch

      • A_Bakeneko_Crouch_Walk

      • A_Bakeneko_Crawl

      • A_Bakeneko_Crawl_Idle

    • Combat, Damage & Reactions:

      • A_Bakeneko_Attack_double

      • A_Bakeneko_Attack_left

      • A_Bakeneko_DMG

      • A_Bakeneko_Fall_Sit

      • A_Bakeneko_Sit

    • Idles & Poses:

      • A_Bakeneko_Idle

      • A_Bakeneko_Idle_Looking (Automatic idle variety)

      • A_Bakeneko_T_Pose

    • Emotes & Gestures:

      • A_Bakeneko_Laughs

      • A_Bakeneko_Laughs_Idle

      • A_Bakeneko_Wave

      • A_Bakeneko_Yes

      • A_Bakeneko_No

  • Animation Blueprint: Gameplay Animation Blueprint (ABP_Bakeneko) with built-in idle variation logic and tail dynamics setup.

  • Stylized Physics Asset: Custom-tailored bouncy, non-collapsing ragdoll setup (PHYS_Bakeneko_PhysicsAsset).

  • Retargeting Ready: Includes IK Rig (IK_Bakeneko) for retargeting UE5 Mannequin (Manny / Quinn) animations.

Model Specifications:

  • Rigged: Yes

  • Rigged to Epic Skeleton: No (Custom Skeleton: SKEL_Bakeneko_Skeleton)

  • Morph Targets / Blendshapes: Yes (Eyelid Blinking only)

  • Vertex Count: 6,257

  • Triangle Count: 12,132 Triangles (6,086 Faces / 12,326 Edges)

  • Materials: 1 Material (M_Bakeneko)

  • Supported Platforms: Windows (64-bit)

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