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出品Victorian Library - Crimson Manor (Unity URP)のメディア1

説明

Victorian Library is a complete, hand-dressed two-story library environment for Unity's Universal Render Pipeline (URP). Not an Unreal Engine product. Import, open the demo scene, press Play, and walk through a finished room: floor-to-ceiling bookcases, a spiral staircase and balcony, a fireplace, and six tall windows with curtains moving in the breeze and sunlight cutting through the dust.

Everything is realtime - no lightmap baking required. The scene looks the way the screenshots look the moment you import it.

TRAILER

https://youtu.be/-d92DdP_HSk

WHAT YOU GET

  • VictorianLibrary_Demo: the finished, lit, playable room with a first-person controller (WASD + mouse).

  • VictorianLibrary_AssetZoo: all 106 unique assets on a labeled grid, each with its correct materials, for quick browsing.

  • Reusable prefabs: bookcases, shelves, desks, chairs, lamps, books, the fireplace, window sets, curtains and god-ray effects are individual prefabs you can drop into your own levels.

  • 3 custom URP shaders: Window Glass (screen-space refraction with mobile fallback), Light Shaft (volumetric god rays with depth fade and procedural dust) and Curtain Breeze (vertex-animated cloth with correct shadows and SSAO).

  • Light Blocker: a shadows-only volume so sunlight enters only through the windows at any sun angle, with tuned shadow bias and no light leaks around the frames.

  • LOD meshes for the high-poly furniture, wired into LODGroups.

  • Post-process volume profile and lighting settings from the screenshots.

  • Plain-text manual with quick start, shader notes and FAQ.

CLEAN ORGANIZATION

Strict naming convention (SM_ meshes, M_ materials, T_ textures, P_ prefabs, SH_ shaders; texture suffixes BaseColor / Normal / Metallic / AO), hierarchy grouped into Architecture / Furniture / Props / Effects, per-category texture size budget with streaming-friendly import settings, GPU instancing enabled on all materials.

HOW REUSABLE IS IT?

This pack is a finished room, not a snap-together building kit. Furniture, props, window sets and effects are separate prefabs and can be freely reused and rearranged in your own scenes. The architecture (walls, floors, staircase, balcony) is authored for this room's layout - you can move and duplicate those pieces, but they are not designed as a grid-based modular kit for assembling new room configurations.

PART OF THE CRIMSON MANOR COLLECTION

These rooms were built for our own title, The Inheritance of Crimson Manor, and are production-proven: every piece was optimized, lit and play-tested in a real game before being prepared for the store. Each room of the manor is released as its own pack. All packs share the same shaders, demo player and naming conventions, and common assets live in a shared folder, so packs combine cleanly in one project without duplicates. More rooms coming.

REQUIREMENTS

  • Unity 6.3 (6000.3) or newer, Universal Render Pipeline 17.x. URP only - not for Built-in or HDRP without material conversion. Not an Unreal Engine product.

  • "Opaque Texture" enabled in the URP Asset for the glass refraction (or disable the refraction keyword for mobile).

  • Input System package optional (legacy input works as fallback).

SUPPORT

[email protected] - please include your Unity and URP versions. The art content is the product and is fully supported. The custom shaders and the demo controller are presentation helpers: we keep them working in the Unity/URP versions listed above, but they are not a gameplay framework and we do not customize them or port them to other pipelines.

TECHNICAL DETAILS

Engine: Unity 6.3 (6000.3.17), URP 17.3

Number of unique assets: 106

Model files: 42 (FBX)

Materials: 76

Scenes: 2 (Demo, Asset Zoo)

Demo scene triangle count: approx. 135,000 at LOD0 (entire room)

LODs: yes (high-poly furniture, LODGroups set up)

Collision: yes

Textures: 233 PNG (25 x 2048, 54 x 1024, 106 x 512, 48 x 256)

Texture types: BaseColor, Normal, Metallic, AO

Rigged: no. Animated: no (shader-driven curtain motion)

Lighting: realtime, no lightmaps. Reflection probe + post-process volume included.

Scripts: 1 C# (first-person controller)

Custom shaders: 3 (hand-written URP HLSL)

Supported platforms: Windows, Mac, Linux, consoles (URP). Mobile possible with the refraction keyword disabled.

Documentation: included in the package (Documentation/VictorianLibrary_Manual.txt + changelog)

Package size: approx. 178 MB (.unitypackage)

Dependencies: URP. Input System package recommended.

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