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Multimedia 1 dla listy Dynamic Tentacles and Ropes (Advanced Niagara VFX)
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Dynamic Tentacles and Ropes (Advanced) — Niagara VFX Pack for UE5

📄 Project Documentation | 🗣 Discord server | 👀 Project overview

One of the few fully GPU-simulated rope physics systems on FAB — no CPU solver.

Built from scratch in Niagara HLSL with a custom PBD constraint solver. All parameters exposed. Drop on the level and customize straight forward.

Features:

  • 🪢 Physical rope & chain — swing, drape and tension via PBD constraint solver

  • 🐙 Multi-tentacle systems — parent-child particle hierarchy with per-particle control

  • 🌐 Grid3D self-collision — particles push away from each other without extra constraints

  • 🧱 Distance Field collision — reacts to any SDF-enabled geometry automatically, minimal clipping

  • 📦 48 example & tutorial systems — inline comments at every step, readable and modifiable

  • Fully GPU-simulated — no CPU overhead, no Blueprint wiring required

⚠️ Requires Mesh Distance Fields enabled in Project Settings

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