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Dynamic Tentacles and Ropes (Advanced Niagara VFX) ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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Dynamic Tentacles and Ropes (Advanced) โ€” Niagara VFX Pack for UE5

๐Ÿ“„ Project Documentation | ๐Ÿ—ฃ Discord server | ๐Ÿ‘€ Project overview

One of the few fully GPU-simulated rope physics systems on FAB โ€” no CPU solver.

Built from scratch in Niagara HLSL with a custom PBD constraint solver. All parameters exposed. Drop on the level and customize straight forward.

Features:

  • ๐Ÿชข Physical rope & chain โ€” swing, drape and tension via PBD constraint solver

  • ๐Ÿ™ Multi-tentacle systems โ€” parent-child particle hierarchy with per-particle control

  • ๐ŸŒ Grid3D self-collision โ€” particles push away from each other without extra constraints

  • ๐Ÿงฑ Distance Field collision โ€” reacts to any SDF-enabled geometry automatically, minimal clipping

  • ๐Ÿ“ฆ 48 example & tutorial systems โ€” inline comments at every step, readable and modifiable

  • โšก Fully GPU-simulated โ€” no CPU overhead, no Blueprint wiring required

โš ๏ธ Requires Mesh Distance Fields enabled in Project Settings

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