
์ค๋ช
Dynamic Tentacles and Ropes (Advanced) โ Niagara VFX Pack for UE5
๐ Project Documentation | ๐ฃ Discord server | ๐ Project overview
One of the few fully GPU-simulated rope physics systems on FAB โ no CPU solver.
Built from scratch in Niagara HLSL with a custom PBD constraint solver. All parameters exposed. Drop on the level and customize straight forward.
Features:
๐ชข Physical rope & chain โ swing, drape and tension via PBD constraint solver
๐ Multi-tentacle systems โ parent-child particle hierarchy with per-particle control
๐ Grid3D self-collision โ particles push away from each other without extra constraints
๐งฑ Distance Field collision โ reacts to any SDF-enabled geometry automatically, minimal clipping
๐ฆ 48 example & tutorial systems โ inline comments at every step, readable and modifiable
โก Fully GPU-simulated โ no CPU overhead, no Blueprint wiring required
โ ๏ธ Requires Mesh Distance Fields enabled in Project Settings












