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Media 1 for listing WorldManager – Replicated Drop-In Time & World Event System
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Description

World Manager

Build dynamic and responsive worlds with a powerful, lightweight Blueprint framework for Unreal Engine.

World Manager provides a centralized world time system that automatically manages day and night cycles, sunrise and sunset calculation, dynamic sun and moon rotation, multiplayer synchronization, and event-driven gameplay.

With built-in support for Sky Atmosphere, Exponential Height Fog, and customizable lighting overrides, your environment automatically adapts to changing world conditions while remaining fully configurable.

Designed around a modular event-driven architecture, gameplay systems, AI, audio, UI, and environmental actors can react naturally to world state changes without constant polling or complex Blueprint logic.

Whether you're creating prototypes or production-ready projects, World Manager offers an easy-to-integrate solution that keeps your entire world synchronized from a single actor.

Core Features

Centralized World Time System

Manage your entire world's time from a single actor.

  • Adjustable Day Length

  • Configurable Time Scale

  • Custom Start Time

  • Normalized Time Value (0–1)

  • Automatic Sunrise & Sunset Calculation

  • Automatic Day & Night Detection

  • Built-In Day Counter

Dynamic Lighting System

Automatically control your world's lighting based on the current time.

  • Dynamic Sun Rotation

  • Dynamic Moon Rotation

  • Sun & Moon Override Support

  • Internal or External Light References

  • Automatic Light Synchronization

  • Construction Script Preview

  • Multiplayer Synchronization

Dynamic Environment

Create responsive environments with automatic visual updates.

  • Automatic Sky Atmosphere Integration

  • Automatic Exponential Height Fog Integration

  • Curve-Based Environment Settings

  • Fully Customizable Visual Parameters

  • Dynamic Day & Night Transitions

Event-Driven Architecture

Only broadcasts events when world states actually change, keeping the system lightweight and efficient.

Available Events
  • Time Updates

  • Time Period Changes

  • Day & Night Changes

  • Sunrise

  • Sunset

  • New Day

  • Calendar Updates

Perfect for gameplay systems, AI behavior, audio, quests, UI, environmental effects, and dynamic world interactions.

World Listener Component

Integrate world events into any actor without additional setup.

Simply add the World Listener Component and bind to the events you need.

Available Listener Events
  • Time Updates

  • Day & Night Changes

  • Sunrise

  • Sunset

  • Time Period Changes

  • New Day

  • Calendar Updates

Each update also provides the current world hour, making it easy to create NPC schedules, shops, ambient audio, quests, or any other time-based gameplay system.

Multiplayer Ready

Built for multiplayer projects with synchronized world state across all clients.

  • Server Authoritative World Time

  • Replicated World State

  • Multiplayer Event Synchronization

  • Dedicated Server Support

Blueprint Framework

Designed for flexibility, scalability, and clean architecture.

  • Blueprint Only

  • Lightweight & Performance Friendly

  • Modular Design

  • Easy Integration

  • Easy to Extend

  • Production Ready

Ideal For

• Open world games
• Simulation and sandbox projects
• Multiplayer games
• Time-based gameplay systems
• Rapid prototyping

Summary

World Manager gives your project a clean and centralized world time system.

With a simple setup, a modular listener component, and built-in multiplayer support, it allows actors to react naturally to the state of the world.

Drop it in, connect your actors, and your world becomes time-aware.

Included formats