
Description
Build dynamic and responsive worlds with a powerful, lightweight Blueprint framework for Unreal Engine.
World Manager provides a centralized world time system that automatically manages day and night cycles, sunrise and sunset calculation, dynamic sun and moon rotation, multiplayer synchronization, and event-driven gameplay.
With built-in support for Sky Atmosphere, Exponential Height Fog, and customizable lighting overrides, your environment automatically adapts to changing world conditions while remaining fully configurable.
Designed around a modular event-driven architecture, gameplay systems, AI, audio, UI, and environmental actors can react naturally to world state changes without constant polling or complex Blueprint logic.
Whether you're creating prototypes or production-ready projects, World Manager offers an easy-to-integrate solution that keeps your entire world synchronized from a single actor.
Core FeaturesCentralized World Time SystemManage your entire world's time from a single actor.
Adjustable Day Length
Configurable Time Scale
Custom Start Time
Normalized Time Value (0–1)
Automatic Sunrise & Sunset Calculation
Automatic Day & Night Detection
Built-In Day Counter
Automatically control your world's lighting based on the current time.
Dynamic Sun Rotation
Dynamic Moon Rotation
Sun & Moon Override Support
Internal or External Light References
Automatic Light Synchronization
Construction Script Preview
Multiplayer Synchronization
Create responsive environments with automatic visual updates.
Automatic Sky Atmosphere Integration
Automatic Exponential Height Fog Integration
Curve-Based Environment Settings
Fully Customizable Visual Parameters
Dynamic Day & Night Transitions
Only broadcasts events when world states actually change, keeping the system lightweight and efficient.
Available EventsTime Updates
Time Period Changes
Day & Night Changes
Sunrise
Sunset
New Day
Calendar Updates
Perfect for gameplay systems, AI behavior, audio, quests, UI, environmental effects, and dynamic world interactions.
World Listener ComponentIntegrate world events into any actor without additional setup.
Simply add the World Listener Component and bind to the events you need.
Available Listener EventsTime Updates
Day & Night Changes
Sunrise
Sunset
Time Period Changes
New Day
Calendar Updates
Each update also provides the current world hour, making it easy to create NPC schedules, shops, ambient audio, quests, or any other time-based gameplay system.
Multiplayer ReadyBuilt for multiplayer projects with synchronized world state across all clients.
Server Authoritative World Time
Replicated World State
Multiplayer Event Synchronization
Dedicated Server Support
Designed for flexibility, scalability, and clean architecture.
Blueprint Only
Lightweight & Performance Friendly
Modular Design
Easy Integration
Easy to Extend
Production Ready
Ideal For
• Open world games
• Simulation and sandbox projects
• Multiplayer games
• Time-based gameplay systems
• Rapid prototyping
Summary
World Manager gives your project a clean and centralized world time system.
With a simple setup, a modular listener component, and built-in multiplayer support, it allows actors to react naturally to the state of the world.
Drop it in, connect your actors, and your world becomes time-aware.



