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Медиа 1 для объявления Dynamic Crosshair

Описание

Procedural Reticle & Recoil Framework

Procedural Reticle & Recoil Framework provides a lightweight, fully procedural crosshair system for Unreal Engine, built for FPS, TPS, and tactical combat games.

Create dynamic reticles with movement spread, recoil feedback, ADS support, smooth transitions, and deep visual customization — without external textures or UI assets.

Resources & Support

  • DISCORD: Get support, share feedback, and follow plugin updates.

  • DOCUMENTATION: Guides for setup, Blueprint usage, C++ integration, and available features.

  • DEMO VIDEO: See dynamic spread, recoil, ADS, and reticle customization in action.

Join our Discord for plugin updates, examples, new features, and development news.

Core Features

  • Dynamic Movement Spread: Automatically expand and contract reticle spread based on movement, jumping, crouching, and idle states.

  • Recoil Feedback: Apply responsive crosshair kick and smooth recovery when firing weapons.

  • ADS Support: Reduce reticle spread and apply configurable recoil dampening while aiming.

  • Procedural 5-Point Reticle: Generate Center, Top, Bottom, Left, and Right segments entirely in code with no external textures.

  • Smooth Transitions: Interpolate spread, recoil, size, and other visual changes for responsive motion.

  • Visual Customization: Adjust line thickness, length, spacing, colors, outlines, and Slate brushes.

  • UMG Designer Preview: Preview reticle size, spacing, and colors directly inside the UMG Designer.

  • Debug Telemetry: Display live spread, recoil, and aiming information for easier balancing and debugging.

  • Blueprint & C++: Simple Blueprint APIs with native C++ functions for direct integration.

  • Lightweight Runtime: Designed for smooth per-frame updates with minimal runtime overhead.

Built For

  • FPS and TPS shooters

  • Weapon recoil and spread systems

  • ADS and aiming systems

  • Tactical and competitive combat HUDs

  • Arcade-style shooters

  • Procedural UI systems

  • Texture-free crosshair implementations

Blueprint & C++

  • Blueprint: Simple functions for controlling spread, recoil, ADS, and reticle appearance.

  • C++: Native APIs for direct integration with weapon and gameplay systems.

Technical Requirements

  • UI: Native UMG & Slate

  • Reticle: Procedural 5-Point Vector/Slate System

  • Blueprint: Supported

  • C++: Supported

  • Networking: Client-side visual HUD component

  • Supported Versions: Unreal Engine 5.0+

  • Platforms: Windows, Mac, Linux, PlayStation, Xbox, iOS, Android

  • Developer: Cyronic Studio.

Включённые форматы