
Descrição
Stop hunting for which system set is_sprinting to true. The Advanced Bool System replaces scattered boolean flags with a single audited permission stack — one entry point, three operations, full traceability. HOW IT WORKS Every gate in your project reads and writes through one function using a Gameplay Map of Key/Value/Reason structs: - Q= — Query the current state, no side effects - P+ — Add a permission lock - N- — Remove a lock; floors at 0, won't go negative Multiple systems can hold the same lock independently — it only releases once every requester lets go. No more one system accidentally clearing a flag another system still needs. BUILT FOR REAL PROJECTS - 100% Blueprint — no C++ module, no compile step - Zero hard references from the core system into your game classes - Optional widget/HUD hook (Add Note pin) — works with or without UI - Color-coded debug output for fast troubleshooting - Full documentation covering every pin and the math shorthand INCLUDED - Core Advance Bool function + wrapper - Lightweight interactive demo scene (mouse-driven, live debug output)




