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Medium 1 für Eintrag Shop Simulator Store Management - Grand Opening
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Beschreibung

🏪 Shop Simulator Store Management - Grand Opening

💥 Showcase VIDEO | Play the DEMO | Read the DOCUMENTATION | Join the DISCORD

Free. All of it. Models included.

A complete single player store management framework. Stock the shelves, scan, take the money, count the change back, order more, and hire someone to do it for you.

The boring half is already built. Spend your time on your store instead.

📚 Documented page by page, with the fields you actually touch.

🧱 A showcase map, one room per system.

🎨 The low poly kit is included.

💬 Come to the Discord if you get stuck or want something added.

⚙️ Features

🧍 First person player

- Walk, sprint, crouch, jump

- Procedural view motion, twenty six settings in one data asset

- Head bob, sway, look drag, lean into strafes, landing impact, jump kick, crouch dip, sprint FOV, breathing at rest

- Footsteps per physical surface

👉 Interaction and carrying

- One component makes anything interactable. Add it and the object gets its outline and its prompt

- Pick up, carry, put down, throw. A carried box fills your hands and slows you down

- Focus mode for the diegetic screens: the till display, the card terminal, the office computer, ...

🥫 Products and shelves

- A product is a data asset. Id, category, mesh, icon, cost, price, footprint, stack, refrigeration, delivery delay, ...

- A shelf type is a data asset. Rows, cells per row, accepted categories, cell height, ...

- Grid placement, stacking, multiple sizes, automatic refusal by category

- Gondola, round display, two door fridge, storage rack

🧠 Customers

- Archetypes: walk speed, patience, budget, preferred categories, price sensitivity, basket size

- Full flow: enter, browse, pick, queue, pay, leave or leave angry

- Patience runs out, a shelf is empty. They walk out, your rating drops

- And they tell you why. A thought bubble over the head when a customer cannot find the product or has waited too long

- Attendance curve per hour and archetype mix in a data asset

💳 Checkout

- The queue is a spline. Draw it around a gondola or bend it

- You scan with the scanner of that till, in your hand

- Card: the customer holds the card out, you take it, you type the amount on the terminal, green to validate

- Cash: the customer holds a note out, you take it, the drawer opens, you compose the change note by note and coin by coin, then push the drawer shut to close the sale

- What goes in the books is what actually happened. Get the change wrong and you pay for it

- The drawer shows received, total and given

📦 Deliveries and back room

- Order from the computer, the boxes land in the delivery bay

- A box is a grid too. You unpack it cell by cell

- Delivery delay and next day delivery, set per product

- Storage racks in the back. Box to rack to shelf

🖥️ The office computer

- The management screens are not menus. They are apps on a machine on a desk, and you use a mouse on them

- Six apps: Market, Structures, Upgrades, Ads, Hiring, Staff

- An app is a data asset. Name, icon, colour, widget class. An app with its own settings subclasses the data asset

👔 Employees

- Hire from candidates. Portrait, role, walk speed, work speed, daily wage, outfit

- What a role can do is a table, not a switch. A new role is an enum entry and one row

- Task queue. A free employee asks for work, it does not go looking

- Shifts and days worked. Off shift they take nothing and cost nothing

- Restocking and the till run themselves

📈 Economy and progression

- Rent, charges, wages and marketing at end of day

- Wholesale prices drift day by day, pushed by the demand you generate

- End of day report, built from the ledger

- Unlocks are data assets. Conditions on money, revenue, rating, day or customers served, prerequisites on other unlocks, rewards that are assets

- Price zero means granted when you qualify, price above zero means bought in the Upgrades app

🏗️ Building

- Buy in the Structures app, place it later with the build key

- Floor, wall and ceiling. The ghost orients on the surface normal, snapping happens in the plane of that surface

- A surface only holds things if it says so, on one collision channel

- Snap step per structure. A gondola snaps at half a metre, a desk fan at ten centimetres

- Quarter turn rotation, green and red ghost, and a readable reason when it refuses

- Sixteen structures shipped: shelves, fridge, till, storage rack, desk, ad panel, fans, frames, plants, gift box, gumball machine, bin, clock

📣 Advertising

- A campaign is a data asset. Poster, cost per day, duration, traffic multiplier, promoted categories, rating delta

- Buy the campaign in the Ads app, buy the easel in the Structures app, stand it where you want

- One panel carries one campaign, in order. A campaign with no panel is paused: no effect, no bill, no day burned

- Effects stack. Traffic multiplies, rating adds, and a customer who walked in under a campaign buys what it advertises

🖥️ HUD, menus and saves

- Money, day, hour, rating, current task, interaction prompt

- Main menu, pause, day transition, end of day report, game over

- Multi slot saves, with a header the load screen reads without loading the game, and a real screenshot per slot

- The store saves with it: structures, shelves and what is on them, boxes, customers, employees, pending orders

🧱 The low poly kit, included

- 84 static meshes and 8 skeletal meshes

- Modular floors, walls, ceilings, openings, road, pavement, storefronts and four street buildings

- Shelves, fridge, checkout counter, drawer, scanner, card terminal, notes, coins, delivery boxes, storage rack

- Props, lights, plants, street furniture, six products

💡 Why this one

It is free, and it is the whole thing. Everything the paid store management templates sell is in here, and the models to build the store with are in here too.

Almost everything you will want to change is a data asset or a field in the details panel. A new product, a new shelf, a new customer, a new employee, a new structure, a new campaign, a new unlock, a new app. You fill in an asset and it works.

Point the data assets at a coffee shop, a garage or a petrol station and the store runs the same.

✅ 100% Blueprint

✅ Single player, built and tuned for it

✅ Low poly model kit included

✅ Documented page by page

✅ Clean structure

📢 Questions, bugs, ideas

Come to the Discord. It costs nothing to take, so take it, and tell me what is missing.

💬 A co-op multiplayer version is coming: Grand Opening MP (V2).

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