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A fallen mossy log for forest floors and woodland levels in Unreal or Unity. Thick bark is blanketed in green moss, orange shelf fungus steps up one flank, ferns and small mushrooms sprout along the top, and the cut end shows real growth rings.


Technical

Faces: 99,310 quads and 5,850 triangles, 204,470 triangle equivalent.

Vertices: 102,142.

Formats: FBX (binary), GLB, OBJ, USDZ and BLEND.

Textures: 4096 x 4096 PBR metalness set: albedo, normal, metallic, roughness, ao, normal_directx, orm.

UVs: unwrapped, with mirrored and stacked islands that double effective texel density.

Scale: real world, 0.75 m tall with the pivot at the base. In Unreal 1 uu is 1 cm, so the asset imports at 75 uu.

LODs: two extra levels ship in the archive, LOD1 at 102,204 triangles, LOD2 at 51,101 triangles.

State: static mesh. No rig and no animation ship with it.

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