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Media 1 for listing Fuse Box (Low/Mid Poly ~8000 triangles)

Description

Simple fuse box and fuse with texturing.

Triangles: 8386

Texture Resolution: 4096
Texel Density: 26.445 px/cm

Included Textures: BaseColor, Normal Map, Roughness, Metallic, Ambient Occlusion

NOTE: If geometry looks off, try disabling or adjusting nanite settings

NOTE: You must set Grayscale Texture maps (Roughness, Metallic, and Ambient Occlusion) to Masks to disable sRGB and retain their correct values.


Step by Step instructions:
Open grayscale texture map

Search for compression setting in the details panel

Change to Masks (no sRGB)

If you already imported the texture into a material graph you will need to change the sampler type on that texture node to Masks as well, located in the details panel of the texture node itself on the left hand side.

Included formats