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Média 1 pour l'article VORTEX D – Modular Sports Broadcast & Debate Studio

Description

A high-impact futuristic sports broadcast environment featuring a central discussion stage, panoramic stadium backdrop integration, modular LED display walls, and a dynamic curved tunnel entrance. Designed for modern sports analysis, live debate shows, and immersive event coverage, this set combines sleek architecture with customizable digital branding zones for maximum production flexibility.

The environment includes a main circular presentation platform, triple-center display configuration, side LED walls, illuminated ceiling panels, glowing accent strips, and a cinematic access tunnel for dramatic camera reveals. Clean topology and organized scene hierarchy make it production-ready for real-time engines and virtual production workflows.

Disclaimer

The materials and colors shown in the preview are reference textures only. All textures, colors, emissive intensity, branding panels, and lighting tones can be modified according to your project’s specific use case.
Final delivered package includes FBX, OBJ, Maya working file, and texture folder. Lighting setups are not included.

Perfect For
  • Sports analysis & post-match debate shows

  • Cricket / Football / Esports broadcast studios

  • Virtual production & green screen replacement

  • Live streaming sets

  • YouTube sports commentary studios

  • Stadium event presentations

Features
  • Modular central triple-screen display system

  • Large side LED branding panels (fully replaceable textures)

  • Curved illuminated tunnel corridor

  • Stadium backdrop integration area

  • Elevated circular discussion platform

  • Emissive ceiling light panels & accent strips

  • Clean geometry with optimized topology

  • Separated branding surfaces for easy customization

  • Real-time engine friendly structure

  • Multiple camera-friendly angles (wide, tunnel, center close-up)

Technical Details
  • File Formats Included: FBX, OBJ, Maya (.ma/.mb), Texture Folder

  • Textures: High-resolution PBR maps (BaseColor, Roughness, Normal, etc.)

  • Organized Outliner & grouped assets

  • Clean UV layout

  • Scaled to real-world proportions

  • No lighting setup included (lighting shown is preview only)

  • Compatible with Unreal Engine, Unigine, Unity & other real-time engines

Formats inclus

Fichiers supplémentaires