
描述
Overview
Lumenvow is a stylized two-handed paladin sword designed as a complete Unreal Engine hero weapon asset. It includes a game-ready static mesh, adjustable animated emissive material, scrolling blade-edge glow, pulsing magical accents, subtle Niagara radiant wisps, a ready-to-place Blueprint, and a bonus display podium for shrine, inventory, or showcase scenes.
The blade glow includes two mask options for extra customization: one mask for the blade edge and one mask for the full blade surface.
What’s Included
BP_Lumenvow
A ready-to-place Blueprint containing the Lumenvow static mesh with the Radiant Wisps Niagara system attached.SM_Lumenvow
Optimized triangulated static mesh, scaled for the Unreal Engine Manny mannequin.Lumenvow Material Setup
One material with adjustable material instance controls for emissive strength, pulsing accents, and scrolling blade glow.Lumenvow Textures
2K texture set.SM_Paladin_Shrine
Bonus triangulated static mesh display podium/shrine prop.Paladin Shrine Material Setup
One material with 2K textures.NS_RadiantWisps
Subtle Niagara particle system designed to add a soft holy aura around the blade.Documentation
README file with technical notes and optional lore for world-building inspiration.
Technical DetailsEngine: Unreal Engine 5.7
Asset Type: Static Mesh Weapon
Weapon Style: Stylized Two-Handed Paladin Sword
Lumenvow Triangle Count: 3,612 tris
Shrine/Podium Triangle Count: 1,716 tris
Materials: 1 material for Lumenvow, 1 material for the shrine
Texture Resolution: 2K
Niagara VFX: Included
Blueprint Setup: Included
LODs: Not included
Collision: auto-generated/simple Unreal collision
Demo map not included




