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Medium 1 für Eintrag KNOT Localization

Beschreibung

GitHub | Manual | WebGL Showcase | Unity Forum Thread

KNOT Localization uses traditional key-value pair collection as a source data structure but automatically handles keys synchronization so you have designer-friendly interface to manage localization data in one place.

Only a few steps to get it working right away: Create Database → Add Language → Add Key → Enter Localized Value → Add Localized component to scene object → Done!

Customizable Text & Asset data sources, runtime data loading & unloading logic (including remote), editable as property & runtime accessible metadata and even the whole localization manager without touching the codebase.

ANY Platform / Render Pipeline. No dependencies. Full Editor Undo / Redo support.

Addons:

• TextMeshPRO

• Addressables

• OpenAI Autotranslator (Experimental)

• CSV Import / Export (Experimental)

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