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Media 1 for listing 2 Abaya set - clothyfic set

Description

UPDATE:

updated version unreal 5.7 and Improved weight painting in the armpit area to fix deformation issues during animation.

This asset pack includes two detailed Abaya outfits designed for use in Unreal Engine Metahuman and Blender. Each Abaya is fully rigged, PBR-ready, and optimized for both real-time and cinematic use.


Crafted with all-quad topology and 4K PBR texture sets, the garments offer realistic fabric definition and flexibility for character animation, game development, or virtual production.


Features:


-2 Abaya variations (Black & Blue)


-PBR Materials (4K Texture Sets – Base Color, Normal, Roughness, Metallic, AO)


-Fully Rigged (Metahuman / UE5 Mannequin)


-Compatible with Blender and Unreal Engine 5


-Low Poly & Optimized for Real-Time


-Formats: FBX, OBJ, GLTF


-All Quad Mesh Topology


- Resizable Parametric Metahuman Wardrobe


**Technical Details:

**

Mesh: All Quad Topology


Textures: 4K PBR (BaseColor, Normal, Roughness, Metallic, AO)


File Formats: FBX, OBJ, GLTF, Blender, mhpkg, png, uasset


Software Compatibility: Unreal Engine, Blender, Maya, 3ds Max, Unity


Rigging: Metahuman / UE5 Mannequin Ready


Instructions for Unreal Engine Metahuman Usage:


Open Unreal Engine.


Create a new folder in your project’s content directory.


Import the provided .mhpkg file into this folder.


Open Metahuman Creator.


Drag the asset named WI_"clothname" into your Metahuman’s Outfit Accessories panel.


Double-click the asset to apply and wear the Abaya.

Included formats

Additional files