Description
Summary :
Character Boom is not only a set of anime art assets but also a framework that can be used to generate unlimited number of Characters.
🎥Video :
🍀 Features:
Generate an unlimited number of characters with just one click.
No coding necessary.
Each sprite is swapable. You can use these sprites to create a wide range of different characters.
Each color of each piece of sprite can be customized precisely.
You can change the length and width of limbs, and body size. This feature requires Body Proportions.
The positions of the eyes, nose, mouth, and eyebrows can be flexibly adjusted.
The eyes are turnable and blinkable. The hair can flow.
ScriptableObject workflow : You can easily adjust colors, pose, facial features and save data. There are many tools to help you focus on creating games. Find it in Technical details.
All prefabs are ready to be animated.
Each sprite was drawn on 4096x4096 high resolution canvas.
Each sprite in SpriteLibrary has been skinned to match the Character Boom Sketelon.
The number of vertices of meshes is optimized.
Includes Gray To Color.
8 tutorial scenes.
🔨 Tools:
Here are some GIF animations showing their usage.
SetMatColor : A component used to set color and material of SpriteRenderer.
ColorSetter : A component used for managing SetMatColor components and for saving/loading colors.
RandomAssetSetter : Generate characters Randomly and batchly.
FaceControl : Customize facial features.
PoseSaver : Save and load pose of character.
SpriteLibraryLabelSaver : Save and load labels of SpriteLibrary component.
BrightnessManager : BrightnessManager is a component used to adjust brightness of character.
Gray To Color: These shaders can change gray sprites into target color sprites. Precise color control. What you get is what you set.
Included formats
- versions