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Media 1 for listing Character Boom

Description

Summary :

Character Boom is not only a set of anime art assets but also a framework that can be used to generate unlimited number of Characters.

🎥Video :

https://vimeo.com/912303509

🍀 Features:

  • Generate an unlimited number of characters with just one click.

  • No coding necessary.

  • Each sprite is swapable. You can use these sprites to create a wide range of different characters.

  • Each color of each piece of sprite can be customized precisely.

  • You can change the length and width of limbs, and body size. This feature requires Body Proportions.

  • The positions of the eyes, nose, mouth, and eyebrows can be flexibly adjusted.

  • The eyes are turnable and blinkable. The hair can flow.

  • ScriptableObject workflow : You can easily adjust colors, pose, facial features and save data. There are many tools to help you focus on creating games. Find it in Technical details.

  • All prefabs are ready to be animated.

  • Each sprite was drawn on 4096x4096 high resolution canvas.

  • Each sprite in SpriteLibrary has been skinned to match the Character Boom Sketelon.

  • The number of vertices of meshes is optimized.

  • 8 tutorial scenes.

🔨 Tools:

Here are some GIF animations showing their usage.

  • SetMatColor : A component used to set color and material of SpriteRenderer.

  • ColorSetter : A component used for managing SetMatColor components and for saving/loading colors.

  • RandomAssetSetter : Generate characters Randomly and batchly.

  • FaceControl : Customize facial features.

  • PoseSaver : Save and load pose of character.

  • SpriteLibraryLabelSaver : Save and load labels of SpriteLibrary component.

  • BrightnessManager : BrightnessManager is a component used to adjust brightness of character.

  • Gray To Color: These shaders can change gray sprites into target color sprites. Precise color control. What you get is what you set.

Included formats

  • logo of Unity format