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InstanceForge — Instance Management System for Unreal Engine 5

InstanceForge is the evolution of level optimization for Unreal Engine 5. We took everything we learned from years of solving real production challenges and rebuilt it from the ground up for modern workflows. Nanite, World Partition, massive open worlds — old tools weren't designed for this. We built one that is.

This is not just a mesh converter. It's a production system for managing instanced scenes. It analyzes your scene before touching it, warns you about Nanite and World Position Offset conflicts, and lets you surgically extract a single instance without unpacking entire groups. It handles mixed selection intelligently — because real scenes are messy and you shouldn't have to work around your tools.

We've put hundreds of hours into testing and iteration with real level designers and technical artists. Every checkbox has a reason. Every button does exactly what you expect. Undo always works. Materials never get mixed up. Pivot points land where you want them.

What you get:

  • Intelligent scene analysis with Nanite-aware validation — know about WPO and masked material issues before they break production

  • Surgical instance editing — extract a single object from a group without unpacking everything

  • Mixed selection workflows — append new meshes to existing instances in one click

  • Six powerful operations: Convert, Merge, Append, Revert, Apply Settings, Extract

  • Full Undo/Redo on every operation — experiment without fear

  • Save optimized groups as Blueprints for reuse across your entire project

  • Automatic material handling — no texture surprises, material overrides preserved

  • Draw Call statistics before and after — see the savings before you commit

  • World Partition and Data Layer support — ready for massive open worlds

  • Single codebase for UE 5.5, 5.6, and 5.7 — no upgrade surprises

Select. Configure. Click. Done.

Note: This plugin requires 'EditorScriptingUtilities' to be enabled in your project settings."

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