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MotionSmith AI Animation Studio
MotionSmith AI is an AI-assisted 3D character animation authoring plugin designed to bring motion generation, continuation, editing and retargeting directly into the Unreal Editor.
Describe a physical action in natural language, generate character motion, review it on the MotionSmith timeline, extend the performance with additional prompt segments, import existing Unreal AnimationSequences and continue from their motion tail, then retarget the result to supported character workflows and output a standard Unreal AnimationSequence.
Core Features
Text-to-3D Motion Generation
Generate character motion from focused natural-language action prompts.Multi-Segment Animation Timeline
Build longer performances beat by beat using Add Segment while preserving the previously approved animation.Import + Continue
Import an existing Unreal AnimationSequence, adjust it with MotionSmith's Transform tools if needed, and generate new motion continuing from the imported animation tail.Motion Editing Tools
Refine generated or imported motion with transform, pose and authoring controls directly inside MotionSmith.Unreal Auto Retargeting Workflow
Preconfigured workflows are included for:UE5 Manny / Quinn
MetaHuman
Character Creator
Mixamo
AnimationSequence Output
Create standard Unreal AnimationSequence assets ready for use with:Sequencer
Animation Montages
Animation Blueprints
Standard Unreal animation workflows
Prop References
Import props into the MotionSmith authoring scene as spatial references while directing and adjusting character animation.Local AI Inference
Motion generation runs locally on supported NVIDIA CUDA hardware after the required MotionSmith Runtime and models are installed.
Integrated Setup
MotionSmith includes a guided first-time setup workflow inside Unreal Editor.
No manual Python, PyTorch or NVIDIA Kimodo installation is required.
The MotionSmith setup page provides:
MotionSmith Runtime installation
Environment validation
Meta Llama 3 8B Instruct setup
Backend lifecycle management
Diagnostics / Pre-Flight checks
Opening MotionSmith automatically starts the local backend. Closing MotionSmith automatically stops it. A Restart Backend action is available for recovery when required.
Requirements
Unreal Engine 5.8
Windows 64-bit
CUDA-capable NVIDIA GPU
Internet connection for first-time Runtime/model setup
Hugging Face account
Access to the official Meta Llama 3 8B Instruct repository
Sufficient local storage for the Runtime and AI model files
Meta Llama 3 model weights are not redistributed with MotionSmith. During setup, the user supplies their own Hugging Face access and MotionSmith handles the supported download and installation workflow.
Third-Party Technology
MotionSmith AI builds upon the open-source NVIDIA Kimodo motion generation project.
MotionSmith AI is an independent product and is not affiliated with or endorsed by NVIDIA.
Meta Llama 3 is provided under Meta's applicable license and access terms.
Documentation & Support
Documentation:
https://motionsmithai.blogspot.com/p/docs.html
Install:
Tutorials:
https://motionsmithai.blogspot.com/p/tutorials.html
Support:
[email protected]




