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[LEGACY REVIEWS AND QUESTIONS FROM OLD MARKETPLACE]
The Master Execution Component allows you to implement, in less than 5 minutes, a versatile and flexible high-quality execution system with a full range of controls. The system is highly optimized and designed to serve developers at all levels with ease of integration and use.
The system features multi-directional detection, standard execution, and teleportation to the victim, with synchronized animations and a leveling system that allows the enemy to be the victim, as well as the player, if they have a lower rank than the enemy. Additionally, it offers more features.
==============Version 1.1.1 ( Updated 2025-7-20 )==============
Fixed bug in multiple executions when it sometimes stops the execution
Added crosshair for multiple executions
Updated time for multiple executions selection
Exposed crosshair icon for changes
Exposed update time for multi execution selection
Exposed and added the option to use or not use the crosshair
==============Version 1.1 ( Updated 2023-12-19 )==============
Multiple selection of targets and their execution
Post-process effect for multiple executions
Option not to jump into combat with high-level enemies
Support for UE4 and UE5
Slow motion when selecting enemies
Stencil effect (with outline around the target)
Teleportation effect
Note: Animation assets shown in the showcase and playable demo are not included



