
Descrizione
Hello and welcome to the Fantasy Endless and Limited Modular Procedural City (With Level Streaming)
If you get this pack, you are really going to help me to continue working on this kind of assets, please help.
This pack contains all the Meshes, Blueprints, Materials and Textures of the project:
"Endless Modular Procedural Town"
The dream of this project was to create a modular endless or limited world by dynamically configuring a matrix and change the visibility of the streaming levels and assets as the player moves, get the streaming levels and all the instances on a modular view just configuring a matrix and loaded into the world without loosing the interactions like open doors, windows, movement, etc...
I love the way the procedural grass works but that approach has no collision detection if you put for example a tree, and I understand its for reasons of performance, and the Make new level integrated with unreal does not have an endless solution like this, but with that in mind, and the dream to recreate that visibility on the move, and with all the features, is that I build this series of Blueprints, for Landscapes, for Collisions, Structures and Interfaces to communicate them, to bring that dream into a reality and no forget, in an endless and limited way.
With this approach you are going to be able to create many configurations that you want without loosing the performance and you will see the same result that you have when you use the procedural grass when you just select a static mesh.
Endless and limited Modular Procedural approach
Doors and Windows to interact with (open and closing)
Windmill movement
Grass with flowers movement
Water effect and movement
Modular Streaming levels, loaded from a matrix configuration DataTable
Medieval Fantasy Buildings, Houses, Church, Tavern, Inn, Shops, More Houses and much more.
All Buildings/Houses has Interior Access and some are with assets like tables, chairs, carpet, kitchen...
Merged Actors for best performance
All fully organized
All the meshes were prepared on a 3D software with UV Map to fit the real size of the object and an UVW Unwrapping custom flatten technique to cover all the polygons for baking.















