
الوصف
A pack of 45 Tile PBR Materials (with Distance Field Tessellation)
A beautiful variation of 45 different floor and wall tile materials for the use in any game or architectural project.
Each Material comes in a 2048x2048 resolution and includes base color map, normal map and RAOH map roughness, ambient occlusion and height maps combined in one map. (Red= Roughness, Green= Ambient Occlusion, Blue= Height).
Basic Master Material and Distanced Based Tessellation Material included.
Material Preview (YouTube)Update 1 Preview (YouTube)Update 1 (11/30/2018)
- added 15 materials
Adjustable parameters in each Basic material:
- Texture Tiling
- Texture Rotation
- Normal Intensity
- Roughness Intensity
- Saturation
- Lightness
- Hue
- AO Power
Additional adjustable parameters in each Displacement Material
- Displacement and Tessellation start fade (distance when tessellation and displacement starts to fade in unreal units)
- Displacement and Tessellation end fade (distance when tessellation and displacement ends to fade in unreal units; tessellation and displacement = 0)
- Tessellation on/off switch
- Distance Field Tessellation on/off switch (turns use of distance based tessellation on or off)
- Distance Field Displacement on/off switch (turns use of distance based displacement on or off)

















